v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Material token"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(it does accept CREATURE and PLANT, but only for EXTRACT and CHEESE items)
 
(4 intermediate revisions by the same user not shown)
Line 10: Line 10:
 
! Information
 
! Information
 
|-   
 
|-   
| 0 || WOOD || [[Wood]] - Subtypes come from MATGLOSS_WOOD; or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE)
+
| 0 || WOOD || [[Wood]] - Subtypes come from MATGLOSS_WOOD, or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE)
 
|-   
 
|-   
| 1 || STONE || [[Stone]] - Subtypes come from MATGLOSS_STONE; or USE_LAVA_STONE (includes MATGLOSS_STONE_GEM.)
+
| 1 || STONE || [[Stone]] - Subtypes come from MATGLOSS_STONE, USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE), or USE_LAVA_STONE
 
|-   
 
|-   
| 2 || METAL || [[Metal]] - Subtypes come from MATGLOSS_METAL
+
| 2 || METAL || [[Metal]] - Subtypes come from MATGLOSS_METAL, or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE)
 
|-   
 
|-   
 
| 3 || BONE || [[Bone]] - Subtypes come from CREATURE
 
| 3 || BONE || [[Bone]] - Subtypes come from CREATURE
 
|-   
 
|-   
| 4 || IVORY || [[Ivory]] - Subtypes come from CREATURE
+
| 4 || IVORY || [[Ivory]] - Should accept subtype from CREATURE, but does not due to a bug.
 
|-   
 
|-   
| 5 || HORN || [[Horn]] - Subtypes come from CREATURE
+
| 5 || HORN || [[Horn]] - Should accept subtype from CREATURE, but does not due to a bug.
 
|-   
 
|-   
 
| 6 || AMBER || [[Amber]]
 
| 6 || AMBER || [[Amber]]
Line 26: Line 26:
 
| 7 || CORAL || [[Coral]]
 
| 7 || CORAL || [[Coral]]
 
|-   
 
|-   
| 8 || PEARL || [[Pearl]] - Subtypes come from CREATURE
+
| 8 || PEARL || [[Pearl]] - Should accept subtype from CREATURE, but does not due to a bug.
 
|-   
 
|-   
| 9 || SHELL || [[Shell]] - Subtypes come from CREATURE
+
| 9 || SHELL || [[Shell]] - Should accept subtype from CREATURE, but does not due to a bug.
 
|-   
 
|-   
| 10 || LEATHER || [[Leather]] - Subtypes come from CREATURE
+
| 10 || LEATHER || [[Leather]] - Subtypes come from CREATURE. Used internally for creature extracts and cheeses (and not-yet-implemented creature drinks).
 
|-   
 
|-   
 
| 11 || SILK || [[Silk]] - Subtypes come from CREATURE
 
| 11 || SILK || [[Silk]] - Subtypes come from CREATURE
 
|-   
 
|-   
| 12 || PLANT || Plant - Subtypes come from MATGLOSS_PLANT
+
| 12 || PLANT || Plant - Subtypes come from MATGLOSS_PLANT; or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE). Used internally for plant extracts (and not-yet-implement plant cheeses).
 
|-   
 
|-   
 
| 13 || GLASS_GREEN || [[Green glass]]
 
| 13 || GLASS_GREEN || [[Green glass]]
Line 46: Line 46:
 
| 17 || WATER || [[Water]] (used for water buckets and ice boulders)
 
| 17 || WATER || [[Water]] (used for water buckets and ice boulders)
 
|-   
 
|-   
| 18 || COAL || [[Coal]] - Subtype is either COKE or CHARCOAL
+
| 18 || COAL || [[Coal]] - Subtype is COKE, CHARCOAL, or NO_MATGLOSS.
 
|-   
 
|-   
 
| 19 || POTASH || [[Potash]]
 
| 19 || POTASH || [[Potash]]
Line 56: Line 56:
 
| 22 || LYE || [[Lye]]
 
| 22 || LYE || [[Lye]]
 
|-   
 
|-   
| 23 || RENDERED_FAT || [[Tallow]] - Subtypes come from CREATURE
+
| 23 || RENDERED_FAT || [[Tallow]] - Should accept subtype from CREATURE, but does not due to a bug.
 
|-   
 
|-   
| 24 || SOAP_ANIMAL || [[Soap]] - Subtypes come from CREATURE
+
| 24 || SOAP_ANIMAL || [[Soap]] - Should accept subtype from CREATURE, but does not due to a bug.
 
|-   
 
|-   
| 25 || FAT || [[Fat]] - Subtypes come from CREATURE
+
| 25 || FAT || [[Fat]] - Should accept subtype from CREATURE, but does not due to a bug.
 
|-   
 
|-   
 
| 26 || MUD || [[Mud]]
 
| 26 || MUD || [[Mud]]
Line 66: Line 66:
 
| 27 || VOMIT || [[Vomit]]
 
| 27 || VOMIT || [[Vomit]]
 
|-   
 
|-   
| 28 || BLOOD_NONSPECIFIC || Generic [[blood]]
+
| 28 || BLOOD_NONSPECIFIC || Generic [[blood]] - subtype is any combination of the letters 'R', 'G', 'B', 'C', 'M', 'Y', 'W', and '0' to indicate the blood's color (red, green, blue, cyan, magenta, yellow Pus, white Ichor, black Goo).
 
|-   
 
|-   
| 29 || SLIME || Green slime
+
| 29 || SLIME || Green [[slime]]
 
|-   
 
|-   
 
| 30 || SALT || [[Salt]]
 
| 30 || SALT || [[Salt]]
Line 74: Line 74:
 
| 31 || BLOOD_SPECIFIC || Creature [[blood]] - Subtypes come from CREATURE
 
| 31 || BLOOD_SPECIFIC || Creature [[blood]] - Subtypes come from CREATURE
 
|-   
 
|-   
| 32 || PLANT_ALCOHOL || Plant [[alcohol]] - Subtypes come from MATGLOSS_PLANT
+
| 32 || PLANT_ALCOHOL || Plant [[alcohol]] - Subtypes come from MATGLOSS_PLANT.
 
|-   
 
|-   
| 33 || FILTH_B || Filth (brown, solid)
+
| 33 || FILTH_B || [[Filth]] (brown, solid)
 
|-   
 
|-   
| 34 || FILTH_Y || Filth (yellow, liquid)
+
| 34 || FILTH_Y || [[Filth]] (yellow, liquid)
 
|-   
 
|-   
| 35 || UNKNOWN_SUBSTANCE || Unknown substance (white, liquid)
+
| 35 || UNKNOWN_SUBSTANCE || [[Unknown substance]] (white, liquid)
 
|-   
 
|-   
 
| 36 || GRIME || [[Grime]]
 
| 36 || GRIME || [[Grime]]
Line 87: Line 87:
 
When making items of type WOOD, the material ''must'' be WOOD. Similarly, items of type SKIN_TANNED must be made of LEATHER.
 
When making items of type WOOD, the material ''must'' be WOOD. Similarly, items of type SKIN_TANNED must be made of LEATHER.
  
When making reactions that use the REMAINS, MEAT, FISH, FISH_RAW, VERMIN, PET, SKIN_RAW, BONES, SHELL, or SKULL item tokens, use the name of the appropriate creature from creature_xxx.txt as the material and NO_MATGLOSS for the subtype. In some cases, it may also be necessary to specify the creature ID as the subtype as well.
+
When making reactions that use the REMAINS, MEAT, FISH, FISH_RAW, VERMIN, PET, SKIN_RAW, BONES, or SHELL item tokens, use the name of the appropriate creature from creature_xxx.txt as the material and NO_MATGLOSS for the subtype.
  
 
When making reactions that use the PLANT, SEEDS, or LEAVES [[item token]]s, use the name of the appropriate plant from matgloss_plant.txt as the material and NO_MATGLOSS for the subtype.
 
When making reactions that use the PLANT, SEEDS, or LEAVES [[item token]]s, use the name of the appropriate plant from matgloss_plant.txt as the material and NO_MATGLOSS for the subtype.

Latest revision as of 01:58, 15 August 2021

This article is about an older version of DF.
You may be looking for Matgloss tokens.

These tokens are types of materials, used to specify for example what material an item is made of. Unless noted otherwise, the material subtype should be NO_MATGLOSS or NO_RACEGLOSS.

# Token Information
0 WOOD Wood - Subtypes come from MATGLOSS_WOOD, or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE)
1 STONE Stone - Subtypes come from MATGLOSS_STONE, USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE), or USE_LAVA_STONE
2 METAL Metal - Subtypes come from MATGLOSS_METAL, or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE)
3 BONE Bone - Subtypes come from CREATURE
4 IVORY Ivory - Should accept subtype from CREATURE, but does not due to a bug.
5 HORN Horn - Should accept subtype from CREATURE, but does not due to a bug.
6 AMBER Amber
7 CORAL Coral
8 PEARL Pearl - Should accept subtype from CREATURE, but does not due to a bug.
9 SHELL Shell - Should accept subtype from CREATURE, but does not due to a bug.
10 LEATHER Leather - Subtypes come from CREATURE. Used internally for creature extracts and cheeses (and not-yet-implemented creature drinks).
11 SILK Silk - Subtypes come from CREATURE
12 PLANT Plant - Subtypes come from MATGLOSS_PLANT; or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE). Used internally for plant extracts (and not-yet-implement plant cheeses).
13 GLASS_GREEN Green glass
14 GLASS_CLEAR Clear glass
15 GLASS_CRYSTAL Crystal glass
16 SAND Sand - Not actually used, was a holdover from older versions.
17 WATER Water (used for water buckets and ice boulders)
18 COAL Coal - Subtype is COKE, CHARCOAL, or NO_MATGLOSS.
19 POTASH Potash
20 ASH Ash
21 PEARLASH Pearlash
22 LYE Lye
23 RENDERED_FAT Tallow - Should accept subtype from CREATURE, but does not due to a bug.
24 SOAP_ANIMAL Soap - Should accept subtype from CREATURE, but does not due to a bug.
25 FAT Fat - Should accept subtype from CREATURE, but does not due to a bug.
26 MUD Mud
27 VOMIT Vomit
28 BLOOD_NONSPECIFIC Generic blood - subtype is any combination of the letters 'R', 'G', 'B', 'C', 'M', 'Y', 'W', and '0' to indicate the blood's color (red, green, blue, cyan, magenta, yellow Pus, white Ichor, black Goo).
29 SLIME Green slime
30 SALT Salt
31 BLOOD_SPECIFIC Creature blood - Subtypes come from CREATURE
32 PLANT_ALCOHOL Plant alcohol - Subtypes come from MATGLOSS_PLANT.
33 FILTH_B Filth (brown, solid)
34 FILTH_Y Filth (yellow, liquid)
35 UNKNOWN_SUBSTANCE Unknown substance (white, liquid)
36 GRIME Grime

When making items of type WOOD, the material must be WOOD. Similarly, items of type SKIN_TANNED must be made of LEATHER.

When making reactions that use the REMAINS, MEAT, FISH, FISH_RAW, VERMIN, PET, SKIN_RAW, BONES, or SHELL item tokens, use the name of the appropriate creature from creature_xxx.txt as the material and NO_MATGLOSS for the subtype.

When making reactions that use the PLANT, SEEDS, or LEAVES item tokens, use the name of the appropriate plant from matgloss_plant.txt as the material and NO_MATGLOSS for the subtype.

When making reactions that use the EXTRACT or CHEESE item tokens, use either CREATURE or PLANT as the material and a creature ID or plant ID as the subtype, respectively.