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Difference between revisions of "40d:Material token"

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(it does accept CREATURE and PLANT, but only for EXTRACT and CHEESE items)
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When making items of type WOOD, the material ''must'' be WOOD. Similarly, items of type SKIN_TANNED must be made of LEATHER.
 
When making items of type WOOD, the material ''must'' be WOOD. Similarly, items of type SKIN_TANNED must be made of LEATHER.
  
When making reactions that use the REMAINS, MEAT, FISH, FISH_RAW, VERMIN, PET, SKIN_RAW, BONES, SHELL, or SKULL item tokens, use the name of the appropriate creature from creature_xxx.txt as the material and NO_MATGLOSS for the subtype. In some cases, it may also be necessary to specify the creature ID as the subtype as well.
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When making reactions that use the REMAINS, MEAT, FISH, FISH_RAW, VERMIN, PET, SKIN_RAW, BONES, or SHELL item tokens, use the name of the appropriate creature from creature_xxx.txt as the material and NO_MATGLOSS for the subtype.
  
 
When making reactions that use the PLANT, SEEDS, or LEAVES [[item token]]s, use the name of the appropriate plant from matgloss_plant.txt as the material and NO_MATGLOSS for the subtype.
 
When making reactions that use the PLANT, SEEDS, or LEAVES [[item token]]s, use the name of the appropriate plant from matgloss_plant.txt as the material and NO_MATGLOSS for the subtype.

Revision as of 20:04, 29 December 2011

This article is about an older version of DF.
You may be looking for Matgloss tokens.

These tokens are types of materials, used to specify for example what material an item is made of. Unless noted otherwise, the material subtype should be NO_MATGLOSS or NO_RACEGLOSS.

# Token Information
0 WOOD Wood - Subtypes come from MATGLOSS_WOOD; or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE)
1 STONE Stone - Subtypes come from MATGLOSS_STONE; or USE_LAVA_STONE (includes MATGLOSS_STONE_GEM.)
2 METAL Metal - Subtypes come from MATGLOSS_METAL
3 BONE Bone - Subtypes come from CREATURE
4 IVORY Ivory - Subtypes come from CREATURE
5 HORN Horn - Subtypes come from CREATURE
6 AMBER Amber
7 CORAL Coral
8 PEARL Pearl - Subtypes come from CREATURE
9 SHELL Shell - Subtypes come from CREATURE
10 LEATHER Leather - Subtypes come from CREATURE
11 SILK Silk - Subtypes come from CREATURE
12 PLANT Plant - Subtypes come from MATGLOSS_PLANT
13 GLASS_GREEN Green glass
14 GLASS_CLEAR Clear glass
15 GLASS_CRYSTAL Crystal glass
16 SAND Sand - Not actually used, was a holdover from older versions.
17 WATER Water (used for water buckets and ice boulders)
18 COAL Coal - Subtype is either COKE or CHARCOAL
19 POTASH Potash
20 ASH Ash
21 PEARLASH Pearlash
22 LYE Lye
23 RENDERED_FAT Tallow - Subtypes come from CREATURE
24 SOAP_ANIMAL Soap - Subtypes come from CREATURE
25 FAT Fat - Subtypes come from CREATURE
26 MUD Mud
27 VOMIT Vomit
28 BLOOD_NONSPECIFIC Generic blood
29 SLIME Green slime
30 SALT Salt
31 BLOOD_SPECIFIC Creature blood - Subtypes come from CREATURE
32 PLANT_ALCOHOL Plant alcohol - Subtypes come from MATGLOSS_PLANT
33 FILTH_B Filth (brown, solid)
34 FILTH_Y Filth (yellow, liquid)
35 UNKNOWN_SUBSTANCE Unknown substance (white, liquid)
36 GRIME Grime

When making items of type WOOD, the material must be WOOD. Similarly, items of type SKIN_TANNED must be made of LEATHER.

When making reactions that use the REMAINS, MEAT, FISH, FISH_RAW, VERMIN, PET, SKIN_RAW, BONES, or SHELL item tokens, use the name of the appropriate creature from creature_xxx.txt as the material and NO_MATGLOSS for the subtype.

When making reactions that use the PLANT, SEEDS, or LEAVES item tokens, use the name of the appropriate plant from matgloss_plant.txt as the material and NO_MATGLOSS for the subtype.

When making reactions that use the EXTRACT or CHEESE item tokens, use either CREATURE or PLANT as the material and a creature ID or plant ID as the subtype, respectively.