v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Macros and keymaps"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Link to FAQ)
(Addition of chambered circle macro)
Line 99: Line 99:
 
return
 
return
 
</pre>
 
</pre>
 +
 +
 +
===Room-designation macros===
 +
 +
====Fedor's chambered circle====
 +
A circular room with eight equal-sized chambers, suitable for everything from housing to workshops to a mausoleum.<br>
 +
[http://mkv25.net/dfma/movie-216-room-designationmacro01 See this macro in action]<br>
 +
[[Macros_and_Keymaps_Examples#Room-designation Macro 01|Macro text]]
 +
  
 
{{Game_Interface FAQ}}
 
{{Game_Interface FAQ}}

Revision as of 21:58, 13 December 2007

Playing Dungeon Fortress means lots of typing. Although the game (as of version v0.27.169.33) has no internal macro/keymap system, using an external program can save you a great deal of time when dumping, rewalling, designating, and so forth.

  1. Go to Utilities#AutoHotKey and download AutoHotKey. Installation is simple and the program uses few system resources.
  2. Write macro scripts (file type .ahk), which may contain any number of commands. You activate scripts by double-clicking .ahk files and deactivate them by right-clicking the AutoHotKey icon on the task bar. Both of these can be done at any time - even right in the middle of a game. AutoHotKey also allows for automated activation of scripts.


Examples

Dumping

Taken from Jackard's user page.

To use, first have your bookeeper do enough desk work so you can view individual items in the stocks listing. Then bring it up and press del to quickly mark stuff. To adjust the key repeat rate, edit the KEY_HOLD_MS value in \data\init\init.txt.

del::
IfWinActive Dwarf Fortress
{
  send d{down}
  return
}
else
{
  send {del}
  return
}

Rewalling

Taken from Valdemar's user page.

This is a macro to aid with rewalling. To use, copy-paste the script into a new .ahk file and run the script with AutoHotkey. Then, in Dwarf Fortress, press b-C-w, move the cursor to where you want to start the wall, and hold Ctrl-Shift-Arrowkey, using the direction you want to rewall in. To build floors, press b-C-f instead, and use Ctrl-Alt-Arrowkey. To stop, just release the keys.

The script will use the first material in the list. I suggest you create a stockpile near the construction site that only accepts the item you wish to build with and temporarily forbid any nearby materials you don't want to build with.

$^+Left:: ProcessEvent("Left","w")
$^+Right:: ProcessEvent("Right","w")
$^+Up:: ProcessEvent("Up","w")
$^+Down:: ProcessEvent("Down","w")

$^!Left:: ProcessEvent("Left","f")
$^!Right:: ProcessEvent("Right","f")
$^!Up:: ProcessEvent("Up","f")
$^!Down:: ProcessEvent("Down","f")


ProcessEvent(direction, type)
{   
    Send {Enter}
    Sleep 100
    Send {Enter}
    Sleep 100
    Send %type%
    Sleep 100
    Send {%direction%}
    Loop
    {
        if not GetKeyState(direction, "P") 
            break  
        Send {Enter}
        Sleep 100
        Send {Enter}
        Sleep 100
        Send %type%
        Sleep 100
        Send {%direction%}
    }
}


Grid-by-grid designation

For easier diagonal and fancy mining. Assumes that DF is active. "^!" means ctrl-alt-direction.

^!NumpadEnd::
send {Enter}{Enter}{NumpadEnd}
return
^!NumpadDown::
send {Enter}{Enter}{NumpadDown}
return
^!NumpadPgDn::
send {Enter}{Enter}{NumpadPgDn}
return
^!NumpadLeft::
send {Enter}{Enter}{NumpadLeft}
return
^!NumpadRight::
send {Enter}{Enter}{NumpadRight}
return
^!NumpadHome::
send {Enter}{Enter}{NumpadHome}
return
^!NumpadUp::
send {Enter}{Enter}{NumpadUp}
return
^!NumpadPgUp::
send {Enter}{Enter}{NumpadPgUp}
return


Room-designation macros

Fedor's chambered circle

A circular room with eight equal-sized chambers, suitable for everything from housing to workshops to a mausoleum.
See this macro in action
Macro text