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Difference between revisions of "40d:Kennel"

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|job=  
 
|job=  
 
1 of
 
1 of
* [[40d:Animal training|Animal training]]
+
* {{L|Animal training}}
* [[40d:Trapping|Trapping]]
+
* {{L|Trapping}}
 
|construction=
 
|construction=
 
1 of
 
1 of
* [[40d:Block|Block]]
+
* {{L|Block}}
* [[40d:Stone|Stone]]
+
* {{L|Stone}}
* [[40d:Wood|Wood]]
+
* {{L|Wood}}
 
|construction_job=
 
|construction_job=
 
1 of
 
1 of
* [[40d:Animal training|Animal training]]
+
* {{L|Animal training}}
* [[40d:Small animal dissection|Small animal dissection]]
+
* {{L|Small animal dissection}}
* [[40d:Trapping|Trapping]]
+
* {{L|Trapping}}
 
|purpose=
 
|purpose=
* Train [[40d:Hunting dog|Hunting dog]]s
+
* Train {{L|Hunting dog}}s
* Train [[40d:War dog|War dog]]s
+
* Train {{L|War dog}}s
* Capture [[40d:Vermin|Vermin]]
+
* Capture {{L|Vermin}}
* [[40d:Tame|Tame]] [[40d:Vermin|Vermin]]
+
* {{L|Tame}} {{L|Vermin}}
* [[40d:Tame|Tame]] [[40d:cage|cage]]d wild [[40d:creature|creature]]s  
+
* {{L|Tame}} {{L|cage}}d wild {{L|creature}}s  
 
}}
 
}}
  
A '''Kennel''' is a large 5x5 [[40d:workshop|workshop]] for an [[40d:animal trainer|animal trainer]]. To build a kennel you need one building material ([[40d:wood|wood]], [[40d:stone|stone]], [[40d:metal|metal]] [[40d:bar|bar]]) and a dwarf who has the [[40d:animal training|animal training]], [[40d:Animal dissector|small animal dissection]] and/or [[40d:trapping|trapping]] [[40d:skills|skills]] enabled.  
+
A '''Kennel''' is a large 5x5 {{L|workshop}} for an {{L|animal trainer}}. To build a kennel you need one building material ({{L|wood}}, {{L|stone}}, {{L|metal}} {{L|bar}}) and a dwarf who has the {{L|animal training}}, {{L|Animal dissector|small animal dissection}} and/or {{L|trapping}} {{L|skills}} enabled.  
  
''(Note that the '''[[40d:labor|labor]]''' associated with the [[40d:skill|skill]] "[[40d:small animal dissection|small animal dissection]]" (namely "Extract from a dead animal") is used solely at a [[40d:butcher's shop|butcher's shop]].  But that '''skill''' is one of the three that can build a kennel, and is listed as such.  Just accept it.)''
+
''(Note that the '''{{L|labor}}''' associated with the {{L|skill}} "{{L|small animal dissection}}" (namely "Extract from a dead animal") is used solely at a {{L|butcher's shop}}.  But that '''skill''' is one of the three that can build a kennel, and is listed as such.  Just accept it.)''
  
 
Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.
 
Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.
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===Kennel Tasks===
 
===Kennel Tasks===
 
====Train a Hunting Dog====
 
====Train a Hunting Dog====
Requires: [[40d:Cage|Uncaged]] [[40d:Dog|stray dog]] and an [[40d:Animal trainer|Animal trainer]].
+
Requires: {{L|Cage|Uncaged}} {{L|Dog|stray dog}} and an {{L|Animal trainer}}.
  
 
Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.
 
Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.
  
 
====Train a War Dog====
 
====Train a War Dog====
Requires: [[40d:Cage|Uncaged]] [[40d:Dog|stray dog]] and an [[40d:Animal trainer|Animal trainer]].
+
Requires: {{L|Cage|Uncaged}} {{L|Dog|stray dog}} and an {{L|Animal trainer}}.
  
A war animal is a powerful fighter. [[40d:War dog|War dog]]s make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.
+
A war animal is a powerful fighter. {{L|War dog}}s make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.
  
 
====Capture a Live Land Animal====
 
====Capture a Live Land Animal====
Requires: [[40d:Animal Trap|Animal Trap]] and a [[40d:Trapper|Trapper]].
+
Requires: {{L|Animal Trap}} and a {{L|Trapper}}.
  
Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal [[40d:stockpile|stockpile]]. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.
+
Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal {{L|stockpile}}. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.
  
 
====Tame a Small Animal====
 
====Tame a Small Animal====
Requires: An [[40d:Animal trainer|Animal trainer]] and trapped vermin.
+
Requires: An {{L|Animal trainer}} and trapped vermin.
  
 
This is used to tame vermin for adoption as pets.
 
This is used to tame vermin for adoption as pets.
  
 
====Tame a Large Animal====
 
====Tame a Large Animal====
Requires: [[40d:Traps#Cage_Trap|Caged wild animal]] and an [[40d:Animal trainer|Animal trainer]].
+
Requires: {{L|Traps#Cage_Trap|Caged wild animal}} and an {{L|Animal trainer}}.
  
The animal trainer uses it to tame wild [[40d:creatures|animals]] not already domesticated, such as [[40d:wolf|wolves]] and [[40d:tiger|tiger]]s that have been caught in cage traps.
+
The animal trainer uses it to tame wild {{L|creatures|animals}} not already domesticated, such as {{L|wolf|wolves}} and {{L|tiger}}s that have been caught in cage traps.
  
 
{{Buildings}}
 
{{Buildings}}
  
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 16:44, 12 April 2010

This article is about an older version of DF.
Kennel

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Job Requirement

1 of

Construction
Materials Jobs

1 of

1 of

Purpose

A Kennel is a large 5x5 Template:L for an Template:L. To build a kennel you need one building material (Template:L, Template:L, Template:L Template:L) and a dwarf who has the Template:L, Template:L and/or Template:L Template:L enabled.

(Note that the Template:L associated with the Template:L "Template:L" (namely "Extract from a dead animal") is used solely at a Template:L. But that skill is one of the three that can build a kennel, and is listed as such. Just accept it.)

Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.

Kennel Tasks

Train a Hunting Dog

Requires: Template:L Template:L and an Template:L.

Hunting animals can be assigned (v-select dwarf-p-e) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.

Train a War Dog

Requires: Template:L Template:L and an Template:L.

A war animal is a powerful fighter. Template:Ls make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.

Capture a Live Land Animal

Requires: Template:L and a Template:L.

Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal Template:L. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.

Tame a Small Animal

Requires: An Template:L and trapped vermin.

This is used to tame vermin for adoption as pets.

Tame a Large Animal

Requires: Template:L and an Template:L.

The animal trainer uses it to tame wild Template:L not already domesticated, such as Template:L and Template:Ls that have been caught in cage traps.


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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