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Difference between revisions of "40d:Herbalist"

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m (Bot: Adding {{av}})
m (Fixing in-namespace links)
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| skill      = Herbalist
 
| skill      = Herbalist
 
| speciality = Herbalist
 
| speciality = Herbalist
| profession = [[Farmer]]
+
| profession = {{l|Farmer}}
 
| job name  = Plant Gathering
 
| job name  = Plant Gathering
 
| tasks      =
 
| tasks      =
 
* Gather plants
 
* Gather plants
 
* Extract Plant Essence
 
* Extract Plant Essence
| workshop  = [[Still]]
+
| workshop  = {{l|Still}}
 
}}
 
}}
  
An '''herbalist ''' is a [[dwarf]] with high profession levels in gathering [[plants]] from [[shrub]]s.
+
An '''herbalist ''' is a {{l|dwarf}} with high profession levels in gathering {{l|plants}} from {{l|shrub}}s.
  
A highly skilled herbalist will not only pick shrubs more quickly, but will also be able to get a larger quantity per shrub (stacks); this has a positive effect when further processing and will allow for more efficient [[barrel]] use.
+
A highly skilled herbalist will not only pick shrubs more quickly, but will also be able to get a larger quantity per shrub (stacks); this has a positive effect when further processing and will allow for more efficient {{l|barrel}} use.
  
The herbalist skill will only affect shrubs that you did not plant as [[crops]], and will only collect those you designate {{K|d}} with the gather plant {{K|p}} command.
+
The herbalist skill will only affect shrubs that you did not plant as {{l|crops}}, and will only collect those you designate {{K|d}} with the gather plant {{K|p}} command.
  
Plant gathering can be a good food source early on, and a source for [[seed]]s otherwise not obtainable, but tends to be rather useless later in game unless you are in a biome where you can find the valuable [[Kobold bulb]] or [[Valley herb]] or feel the weird urge to do no farming or food trading at all. However, as both trees and shrubs compete against each other toward an overall plant life limit within a particular region, having several skilled herbalists can be useful in encouraging [[tree]] growth (if you mark the otherwise trampled saplings as restricted traffic areas).
+
Plant gathering can be a good food source early on, and a source for {{l|seed}}s otherwise not obtainable, but tends to be rather useless later in game unless you are in a biome where you can find the valuable {{l|Kobold bulb}} or {{l|Valley herb}} or feel the weird urge to do no farming or food trading at all. However, as both trees and shrubs compete against each other toward an overall plant life limit within a particular region, having several skilled herbalists can be useful in encouraging {{l|tree}} growth (if you mark the otherwise trampled saplings as restricted traffic areas).
  
Any plant appropriate to the [[biome]] will appear as a shrub. This includes seedless plants such as the [[muck root]] and [[bloated tuber]]. If you have discovered an underground [[river]] or [[lake|pool]], shrubs (and [[tower-cap]]s) will start to grow in [[underground]] [[soil]] and [[mud]] in all biomes of the map.
+
Any plant appropriate to the {{l|biome}} will appear as a shrub. This includes seedless plants such as the {{l|muck root}} and {{l|bloated tuber}}. If you have discovered an underground {{l|river}} or {{l|lake|pool}}, shrubs (and {{l|tower-cap}}s) will start to grow in {{l|underground}} {{l|soil}} and {{l|mud}} in all biomes of the map.
  
An herbalist is also responsible for processing [[kobold bulb]]s into [[Gnomeblight]] at a [[Still]].
+
An herbalist is also responsible for processing {{l|kobold bulb}}s into {{l|Gnomeblight}} at a {{l|Still}}.
  
 
{{Skills}}
 
{{Skills}}
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:Jobs]]
 
[[Category:Jobs]]

Revision as of 20:48, 2 April 2010

This article is about an older version of DF.
Skill: Herbalist
Association  
Profession Template:L
Job Title Herbalist
Labor Plant Gathering
Tasks
  • Gather plants
  • Extract Plant Essence
Workshop

Template:L

An herbalist is a Template:L with high profession levels in gathering Template:L from Template:Ls.

A highly skilled herbalist will not only pick shrubs more quickly, but will also be able to get a larger quantity per shrub (stacks); this has a positive effect when further processing and will allow for more efficient Template:L use.

The herbalist skill will only affect shrubs that you did not plant as Template:L, and will only collect those you designate d with the gather plant p command.

Plant gathering can be a good food source early on, and a source for Template:Ls otherwise not obtainable, but tends to be rather useless later in game unless you are in a biome where you can find the valuable Template:L or Template:L or feel the weird urge to do no farming or food trading at all. However, as both trees and shrubs compete against each other toward an overall plant life limit within a particular region, having several skilled herbalists can be useful in encouraging Template:L growth (if you mark the otherwise trampled saplings as restricted traffic areas).

Any plant appropriate to the Template:L will appear as a shrub. This includes seedless plants such as the Template:L and Template:L. If you have discovered an underground Template:L or Template:L, shrubs (and Template:Ls) will start to grow in Template:L Template:L and Template:L in all biomes of the map.

An herbalist is also responsible for processing Template:Ls into Template:L at a Template:L.

Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused