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Difference between revisions of "40d:Hammerer"

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* Arrives with Baron{{Verify}}
 
* Arrives with Baron{{Verify}}
 
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* [[Justice]]
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* {{l|Justice}}
 
* Executioner
 
* Executioner
 
}}
 
}}
  
The [[Hammerer]] is the executioner of your [[fortress]].  Normally, a dwarf that has committed a crime will be subject to [[Justice|justice]] at the hands of your [[Sheriff]] (later the [[Captain of the guard|Captain of the Guard]]), who will imprison the criminal in [[jail]].  However, if your fortress does not have a jail, if your jail is full, or if the crime is particularly heinous, the Hammerer will dispense the swift and brutal justice that rides on the head of his or her hammer.  In previous versions, particular crimes resulted in a varying number of hammer strikes; this has not been verified in the most recent versions.
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The {{l|Hammerer}} is the executioner of your {{l|fortress}}.  Normally, a dwarf that has committed a crime will be subject to {{l|Justice|justice}} at the hands of your {{l|Sheriff}} (later the {{l|Captain of the guard|Captain of the Guard}}), who will imprison the criminal in {{l|jail}}.  However, if your fortress does not have a jail, if your jail is full, or if the crime is particularly heinous, the Hammerer will dispense the swift and brutal justice that rides on the head of his or her hammer.  In previous versions, particular crimes resulted in a varying number of hammer strikes; this has not been verified in the most recent versions.
  
Upon arriving at your fortress, the [[Baron]] and his court sweep in with a smile, stories of wealth and power, and the unspoken promise that you'll soon be spending a ''lot'' of time dealing with ridiculous demands.  But the Baron also brings with him a sweaty, brooding, bug-eyed dwarf whose résumé is just a list of poorly spelled acts of unspeakable violence.  This is the Hammerer.  The Hammerer is not interested in love, money, pretty clothes, or beautiful, one-of-a-kind artifacts.  The Hammerer's one and only love is viciously beating nearby dwarves into small pieces of wet, hairy gristle.  There are many stories about the Hammerer.  Some say he was raised by [[goblin|goblins]] before being saved by the Baron.  Some say he crushed his twin brother while still in the womb, then used his twin's femur to bludgeon his mother to death ''from the inside''.  No one knows the truth behind the Hammerer's violent obsession, but whatever the reason, the Hammerer is a genocidal monster with a fetish for blunt force trauma.
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Upon arriving at your fortress, the {{l|Baron}} and his court sweep in with a smile, stories of wealth and power, and the unspoken promise that you'll soon be spending a ''lot'' of time dealing with ridiculous demands.  But the Baron also brings with him a sweaty, brooding, bug-eyed dwarf whose résumé is just a list of poorly spelled acts of unspeakable violence.  This is the Hammerer.  The Hammerer is not interested in love, money, pretty clothes, or beautiful, one-of-a-kind artifacts.  The Hammerer's one and only love is viciously beating nearby dwarves into small pieces of wet, hairy gristle.  There are many stories about the Hammerer.  Some say he was raised by {{l|goblin|goblins}} before being saved by the Baron.  Some say he crushed his twin brother while still in the womb, then used his twin's femur to bludgeon his mother to death ''from the inside''.  No one knows the truth behind the Hammerer's violent obsession, but whatever the reason, the Hammerer is a genocidal monster with a fetish for blunt force trauma.
  
The Baron, being a shrewd [[noble|politician]], saw the possible usefulness of such complete devotion to savagery, and tried to tame the Hammerer, attempting to redirect that unrepentant wrath into a powerful arm of dwarven justice.  Unfortunately, the Baron only succeeded in giving the Hammerer a license to torture any dwarf in your fortress.  The Hammerer ''did'' learn one thing from the Baron, however, and that was how to spot an important dwarf, like your [[legendary]] weaponsmith.
+
The Baron, being a shrewd {{l|noble|politician}}, saw the possible usefulness of such complete devotion to savagery, and tried to tame the Hammerer, attempting to redirect that unrepentant wrath into a powerful arm of dwarven justice.  Unfortunately, the Baron only succeeded in giving the Hammerer a license to torture any dwarf in your fortress.  The Hammerer ''did'' learn one thing from the Baron, however, and that was how to spot an important dwarf, like your {{l|legendary}} weaponsmith.
  
Note that it is possible to greatly reduce the damage inflicted by the Hammerer by marking his hammer for [[dumping|dumping]].  This causes him to dispense justice with his bare hands instead, which can greatly inhibit the growth of the Hammerer's kill count.  However, working without his hammer makes the Hammerer very unhappy, which is a fairly terrifying concept.  Another option is to recruit the soon-to-be victim and assign him or her to wear some armor, which should help mitigate some of the damage.
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Note that it is possible to greatly reduce the damage inflicted by the Hammerer by marking his hammer for {{l|dumping|dumping}}.  This causes him to dispense justice with his bare hands instead, which can greatly inhibit the growth of the Hammerer's kill count.  However, working without his hammer makes the Hammerer very unhappy, which is a fairly terrifying concept.  Another option is to recruit the soon-to-be victim and assign him or her to wear some armor, which should help mitigate some of the damage.
  
Injuring your Hammerer is also a good strategy, as they can't beat criminals while [[unconscious]] in bed. Retractable menacing [[spike|spikes]] in bedrooms are good for this. Getting something like a bolt stuck in their leg is better. Try giving them an office in your archery range. The holy grail of Hammerer injuries is a mangled (red) nervous injury (spine, brain or neck) which will cause them to spend the rest of their life in bed, leaving your dwarves safe to ignore mandates once more.
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Injuring your Hammerer is also a good strategy, as they can't beat criminals while {{l|unconscious}} in bed. Retractable menacing {{l|spike|spikes}} in bedrooms are good for this. Getting something like a bolt stuck in their leg is better. Try giving them an office in your archery range. The holy grail of Hammerer injuries is a mangled (red) nervous injury (spine, brain or neck) which will cause them to spend the rest of their life in bed, leaving your dwarves safe to ignore mandates once more.
  
 
[[Category:Nobles]]
 
[[Category:Nobles]]

Revision as of 20:46, 2 April 2010

This article is about an older version of DF.
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Hammerer
Room requirements  
Office None
Quarters Quarters
Dining room Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
Function

The Template:L is the executioner of your Template:L. Normally, a dwarf that has committed a crime will be subject to Template:L at the hands of your Template:L (later the Template:L), who will imprison the criminal in Template:L. However, if your fortress does not have a jail, if your jail is full, or if the crime is particularly heinous, the Hammerer will dispense the swift and brutal justice that rides on the head of his or her hammer. In previous versions, particular crimes resulted in a varying number of hammer strikes; this has not been verified in the most recent versions.

Upon arriving at your fortress, the Template:L and his court sweep in with a smile, stories of wealth and power, and the unspoken promise that you'll soon be spending a lot of time dealing with ridiculous demands. But the Baron also brings with him a sweaty, brooding, bug-eyed dwarf whose résumé is just a list of poorly spelled acts of unspeakable violence. This is the Hammerer. The Hammerer is not interested in love, money, pretty clothes, or beautiful, one-of-a-kind artifacts. The Hammerer's one and only love is viciously beating nearby dwarves into small pieces of wet, hairy gristle. There are many stories about the Hammerer. Some say he was raised by Template:L before being saved by the Baron. Some say he crushed his twin brother while still in the womb, then used his twin's femur to bludgeon his mother to death from the inside. No one knows the truth behind the Hammerer's violent obsession, but whatever the reason, the Hammerer is a genocidal monster with a fetish for blunt force trauma.

The Baron, being a shrewd Template:L, saw the possible usefulness of such complete devotion to savagery, and tried to tame the Hammerer, attempting to redirect that unrepentant wrath into a powerful arm of dwarven justice. Unfortunately, the Baron only succeeded in giving the Hammerer a license to torture any dwarf in your fortress. The Hammerer did learn one thing from the Baron, however, and that was how to spot an important dwarf, like your Template:L weaponsmith.

Note that it is possible to greatly reduce the damage inflicted by the Hammerer by marking his hammer for Template:L. This causes him to dispense justice with his bare hands instead, which can greatly inhibit the growth of the Hammerer's kill count. However, working without his hammer makes the Hammerer very unhappy, which is a fairly terrifying concept. Another option is to recruit the soon-to-be victim and assign him or her to wear some armor, which should help mitigate some of the damage.

Injuring your Hammerer is also a good strategy, as they can't beat criminals while Template:L in bed. Retractable menacing Template:L in bedrooms are good for this. Getting something like a bolt stuck in their leg is better. Try giving them an office in your archery range. The holy grail of Hammerer injuries is a mangled (red) nervous injury (spine, brain or neck) which will cause them to spend the rest of their life in bed, leaving your dwarves safe to ignore mandates once more.