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40d:Glassmaker

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Revision as of 19:09, 1 June 2010 by Quietust (talk | contribs)
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Skill: Glassmaker
Association  
Profession Template:L
Job Title Glassmaker
Labor Glassmaking
Tasks
Workshop
This article is about an older version of DF.

The glassmaking skill is required to make any of the Template:L, Template:L or Template:L goods at a Template:L.

Note that the "collect Template:L" order at the glass furnace requires the "Template:L" labor, not glassmaking.

Sand Gathering

Your glassmakers will be limited by the speed at which item haulers can supply them with sand, and by the total amount of Template:L you have available for this purpose. If you are slowly working toward getting Template:L production up and running (waiting for a Template:L glass furnace or for a Template:L with glassmaking skill to immigrate, for example), you may wish to get a head start on sand gathering in the meanwhile. Setting up two or three glass furnaces and a sand bag Template:L for the sole purpose of queueing up multiple "Collect Sand/R" tasks may be an excellent use of your time and hauling labor. With a few dozen sand-filled bags waiting, your glassmaker will have plenty of raw material ready when it is time to begin glass construction. Even while the glassmaking runs the extra furnaces may keep the Collect Sand/R task active to try to keep the sandbag stockpile full while the glassmaker dwarf works.

Note that sand bags count as furniture for stockpile settings but have a special entry that is toggled by pressing u (visible in the lower right of the screen). To make a sandbag stockpile, create a furniture stockpile and forbid the entire 'Type' list, leaving the special Sand Bag entry active. Be sure to disable Sand Bags in your main furniture stockpile, as well.

Glassmaking vs. Masonry

There is considerable overlap between items produced from Template:L at Template:Ls' Template:L, and items produced from glass at glass furnaces. Template:L is easier to get running and will clear excess stone from your fortress. Glass produces items with higher base Template:L (unless you make your masons use Template:L or Template:L), and using a Template:L essentially makes objects from nothing.

Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused