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40d:Floor

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Revision as of 13:16, 3 October 2011 by Quietust (talk | contribs) (→‎Risk of clogging: pretty sure constructed floors did NOT support plant growth in 40d)
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This article is about an older version of DF.

A floor is a map tile that creatures can walk on. A floor is formed:

  1. naturally, as the ground (typically Template:L or a type of Template:L or Template:L),
  2. by constructing walls (thus creating a floor on the level above), or
  3. by Template:L.

Floors enclose spaces making the tiles below them Template:L.

Construction

Floors may be built using bCf, then u, k, m and h to designate a rectangular area. Building the floor requires either the Template:L skill (for Template:L and Template:L floors), the Template:L skill (for Template:L floors), or any of the Template:L skills (for Template:L floors).

Floors can be constructed on top of existing natural floors; this distinction is subtle but allows for 'paving' (not to be confused with building a Template:L!). Note that designated constructions, such as stairs dug out of natural soil, can be floored over. Beware the possibility of sealing in your fort when paving your entry hall.

Constructed floors:

Risk of clogging

Natural underground floors can have Template:L trees to grow on them if an Template:L has been discovered. This can wreak havoc on reservoirs if a tree grows and blocks a narrow access hall.

This can be prevented by either constructing floors or building a paved Template:L. This can be a good use for all that extra stone.

See Also


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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