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40d:Floor

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Revision as of 20:45, 11 June 2009 by Albedo (talk | contribs) (format)
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A floor is a map tile state that creatures can walk on. A floor is formed either:

  1. naturally, as the ground (typically grass or a type of soil or stone),
  2. by constructing walls (thus creating a floor on the level above), or
  3. by specifically building a floor, using the keys b, C, f.

Floors can be built on natural floors; this distinction is subtle but allows for 'paving'. Note that designated constructions, such as stairs dug out of natural soil, can be floored over. Beware the possibility of sealing in your fort when paving your entry hall.

Constructed floors:

  • count as constructions and cannot have walls built upon them.
  • can have other types of buildings built upon them, such as workshops.
  • can be muddied and subsequently farmed.
  • cave-in when unsupported, punching through any floor tile in their way.
  • cannot be smoothed or engraved.

Floors enclose spaces making the tiles below them inside.

Construction

Floors must be built up tile by tile using b -> C -> f, from which point you designate a rectangular area for construction using u, k, m and h. Building the floor itself requires either the Masonry skill (for stone and glass floors), the Carpenter skill (for wood floors), or any of the metalsmith skills (for metal floors).

See Also


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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