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40d:Floor

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Revision as of 19:53, 7 December 2008 by Savok (talk | contribs) (out of date, plus other editing)
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A floor is a map tile state that creatures can walk on. A floor is formed either naturally (as grass or soil the ground), by constructing walls (thus creating a floor on the level above) or by building a floor. Floors can be built on natural floors; this distinction is subtle but allows for 'paving'. Note that designated constructions, ie stairs dug out of natural soil can be floored over. Beware the possibility of sealing in your fort when paving your entry hall.

Constructed floors:

  • count as constructions and cannot have walls built upon them
  • can have other types of buildings built upon them, such as workshops
  • can be muddied and farmed
  • cave-in when unsupported, punching through any floor tile in their way
  • cannot be engraved

Floors enclose spaces making the tile below them inside.

Construction

Floors must be built up tile by tile using b -> C -> f. A rectangular area can be zoned for floor construction using u, k, m and h. Smoothing floors requires the Stone Detailing skill. Building a stone floor tile requires the Masonry skill. Building a wooden floor tile requires the Carpenter skill.

See Also


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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