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Editing 40d:Fish

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Although there is no exact game definition of '''fish''', for simplicity anything that may be ''[[Fishing|fished]]'' is categorized as "a fish" in this wiki, including [[turtle]]s and [[cave lobster]]s. Technically, the game treats these as [[vermin]], but unlike true vermin they are a welcome [[food]] source, and are not hunted by cats (unless they are in suitably shallow water), but must be caught by [[fisherdwarf]]s with the [[fishing]] [[labor]] enabled.  However, as with all vermin, they appear spontaneously (aka "spawn") in any natural water environment and most artificially constructed ones.
 
Although there is no exact game definition of '''fish''', for simplicity anything that may be ''[[Fishing|fished]]'' is categorized as "a fish" in this wiki, including [[turtle]]s and [[cave lobster]]s. Technically, the game treats these as [[vermin]], but unlike true vermin they are a welcome [[food]] source, and are not hunted by cats (unless they are in suitably shallow water), but must be caught by [[fisherdwarf]]s with the [[fishing]] [[labor]] enabled.  However, as with all vermin, they appear spontaneously (aka "spawn") in any natural water environment and most artificially constructed ones.
  
(The {{k|z}}-status' ''stocks'' screen defines certain (dead) creatures as fish/raw fish. These are subject to [[rotting]]/[[wear]]).
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The {{k|z}}-status' ''stocks'' screen defines certain (dead) creatures as fish/raw fish. These are subject to [[rotting]]/[[wear]]).
  
 
Certain larger species are also typically defined as fish even though they are treated as regular [[creature]]s by the game, for instance [[carp]] and [[Longnose gar]], among others. These larger fish may ''not'' be caught by fisherdwarves, but must be killed in combat. They can also be air-drowned by reducing the water they are in to 4/7 or less, like all fish. These aquatic monsters can interrupt dwarves' activities and will gladly attack and kill given half a chance.  In [[evil]] [[Biome|biomes]], they can come in [[skeletal]] and [[zombie]] varieties (which can move on land, among other [[fun]] surprises).
 
Certain larger species are also typically defined as fish even though they are treated as regular [[creature]]s by the game, for instance [[carp]] and [[Longnose gar]], among others. These larger fish may ''not'' be caught by fisherdwarves, but must be killed in combat. They can also be air-drowned by reducing the water they are in to 4/7 or less, like all fish. These aquatic monsters can interrupt dwarves' activities and will gladly attack and kill given half a chance.  In [[evil]] [[Biome|biomes]], they can come in [[skeletal]] and [[zombie]] varieties (which can move on land, among other [[fun]] surprises).

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