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Editing 40d:Fire man

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'''Fire men''' come out of the same places as [[fire imp]]s, but they are a little bolder. Like them, they can go out past the [[magma]] pool/pipe and breathe balls of fire that can kill, maim, and/or set targets or material on fire.
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'''Fire men''' come out of the same places as [[fire imp|imps]], but they are a little bolder. Like them, they can go out past the [[Magma|lava]] vent, and breathe balls of fire that can kill, maim, and/or set targets or material on fire.
  
Fire Men are level 2 [[building destroyer]]s and so can deconstruct almost any building they come across.  They will melt snow off [[tree]]s, [[shrub]]s, and ground in the 8 squares around them.
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Fire Men are [[building destroyer]] 2's and so can deconstruct any door, hatch, statue, or similar furniture or building they come across.  They will melt snow off [[tree|trees]], [[shrub|shrubs]], and ground in the 8 squares around them.
  
They leave behind a [[bar]] of [[ash]] when killed.
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They leave behind bars of [[ash]] when killed.  
  
To stop fire men from attacking your [[dwarf|dwarves]], build a [[moat]] around the magma source. If you can, fill it with [[water]] from a [[river]] or a [[brook]]. Designating the moat as a [[pond]] should also work.
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To stop fire men from attacking your [[dwarf|dwarves]], build a [[moat]] around the lava vent.
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If you can, fill it with [[water]] from a [[river]] or a [[brook]]. Designating the moat as a [[pond]] should also work.
  
 
After you have made a moat, the firemen should stop attacking directly, but they will still be able to breathe fireballs at your dwarves. You could also try building a [[wall]] to go with this moat.
 
After you have made a moat, the firemen should stop attacking directly, but they will still be able to breathe fireballs at your dwarves. You could also try building a [[wall]] to go with this moat.
  
Fire men can be captured in [[cage trap]]s of any material, just like [[fire imp]]s. Don't worry, they won't destroy your masterwork wood [[cage]]s.
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Fire men can be captured in [[cage trap|cage traps]] of any material, just like [[fire imp|fire imps]]. Don't worry, they won't destroy your masterwork wood [[cage|cages]].
  
 
To stop them from attacking your smiths is a little harder, since fire men can swim through fully submerged [[fortification]]s and will destroy any wall grates or vertical bars used to try to filter them out. If you only have one tile dug down for the magma below each of your workshops and ensure that said tile is beneath one of the inaccessible tiles of the magma forge, smelter or glass furnace, creatures ''should'' be prevented from coming up through the hole.
 
To stop them from attacking your smiths is a little harder, since fire men can swim through fully submerged [[fortification]]s and will destroy any wall grates or vertical bars used to try to filter them out. If you only have one tile dug down for the magma below each of your workshops and ensure that said tile is beneath one of the inaccessible tiles of the magma forge, smelter or glass furnace, creatures ''should'' be prevented from coming up through the hole.
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== Fighting them ==
 
== Fighting them ==
  
Put short, don't, not unless absolutely necessary.  They don't feel pain and thus cannot be stunned.  They don't bleed or feel fatigue or other acute wound effects, so they can keep on fighting for a very long time after your military has crumbled. Also [[ammo|projectiles]] and [[weapon]]s don't get stuck in them, so [[piercing]] weapons like [[spear]]s are not nearly as effective as against creatures with internal organs. On top of this they like fighting, tend to be reckless, and their blows cause burn damage. Their only poor statistic is that their limbs sever when broken, which means that they are susceptible towards high-damage dealing weapons and being overwhelmed by sheer numbers.
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Put short, don't, not unless absolutely necessary.  They don't feel pain and thus cannot be stunned.  They don't bleed or feel fatigue or other acute wound effects, so they can keep on fighting for a very long time after your military has crumbled. Also [[ammo|projectiles]] and [[weapon|weapons]] don't get stuck in them, so [[piercing]] weapons like [[spear|spears]] are not nearly as effective as against creatures with internal organs. On top of this they like fighting, tend to be reckless, and their blows cause burn damage. Their only poor statistic is that their limbs sever when broken, which means that they are susceptible towards high-damage dealing weapons and being overwhelmed by sheer numbers.
  
Easiest way to kill them is from far away with [[crossbow]]s, [[ballista]]s, and [[catapult]]s. The only problem is that they can hurl fireballs back, so either you need experienced [[marksdwarf|marksdwarves]], with surprise and in mass, or siege-weapon crews, and still you can risk ending up having charred dwarves if you're not careful.
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Easiest way to kill them is from far away with [[crossbow|crossbows]], [[bow|bows]], [[ballista|ballistas]] and [[catapult|catapults]]. The only problem is that they can hurl fireballs back, so either you need experienced [[marksdwarf|marksdwarves]], with surprise and in mass, or siege-weapon crews, and still you can risk ending up having charred dwarves if you're not careful.
  
The other method is fighting them with traps. Submerging them in water is unlikely to have much of an effect, as their innate heat will simply cause the water to boil away. A [[cave-in]] trap, however, will make short work of them.
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The other method is fighting them with traps. Submerging them in water is good way to start. Just dig out a drowning [[room]], channel water behind [[floodgate]] or [[door]], put a [[lever]] somewhere or [[pressure plate]] in the room, hook it to the thing blocking water and wait for them to step into their dooms. This of course needs a tunnel or something to lead fire men in, preferably outside of your fortress, but with an access (or sacrificial animal) to you fort, so that they want to come in.  
  
 
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