v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Farm plot"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(what part of 'tile attribute' is unclear to you? oh, right, every part. Read article carefully and do some actual experiments)
(mild inaccuracies do not validate leaving large 'this article is completely messed up' headers. use the discussion page or fix it yourself.)
Line 1: Line 1:
 
{{av}}
 
{{av}}
{{elven}}
 
This article is completely messed up as is; total misconception of tile attributes.<br> Annoyingly it has also been happily copied to the 2010 namespace
 
  
 
A '''farm plot''' is a building that allows {{L|dwarf|dwarves}} to grow {{L|plant}}s from {{L|seed}}s. Plants can be used for {{L|food}} or to {{L|brew}} {{L|alcohol}}. Farm plots built {{L|outside}} have completely different crops than farm plots built inside.  
 
A '''farm plot''' is a building that allows {{L|dwarf|dwarves}} to grow {{L|plant}}s from {{L|seed}}s. Plants can be used for {{L|food}} or to {{L|brew}} {{L|alcohol}}. Farm plots built {{L|outside}} have completely different crops than farm plots built inside.  
Line 11: Line 9:
 
== Building the farm plot ==
 
== Building the farm plot ==
 
Farm plots must be built on a suitable location and require a dwarf with the {{L|grower|farming (fields)}} skill enabled to prepare.
 
Farm plots must be built on a suitable location and require a dwarf with the {{L|grower|farming (fields)}} skill enabled to prepare.
*Farms can be built on {{L|soil}}, {{L|sand}}, {{L|Soil|silt}}, {{L|clay}} or {{L|loam}}.  
+
*Farms can be built on alluvial layers ({{L|soil}}, {{L|sand}}, {{L|Soil|silt}}, {{L|clay}} or {{L|loam}}).  
 
*To build a farm on {{L|rock}} you must first make it {{L|mud|muddy}} by {{L|irrigation}}.
 
*To build a farm on {{L|rock}} you must first make it {{L|mud|muddy}} by {{L|irrigation}}.
  
Line 34: Line 32:
 
* {{L|Farming}}, for a complete guide
 
* {{L|Farming}}, for a complete guide
 
* {{L|Irrigation}}
 
* {{L|Irrigation}}
* {{L|Tile_attributes|Tile Attributes}}
+
* {{L|Tile_attributes|Tile attributes}}
  
 
{{Farming FAQ}}
 
{{Farming FAQ}}

Revision as of 18:36, 13 April 2010

This article is about an older version of DF.

A farm plot is a building that allows Template:L to grow Template:Ls from Template:Ls. Plants can be used for Template:L or to Template:L Template:L. Farm plots built Template:L have completely different crops than farm plots built inside.

In large fortresses, farming is the most compact way of producing food. Some early forts can subsist with Template:Ls collecting plants from Template:Les outside but that is insufficient to support large populations. (Note that plants gathered by herbalist can be processed for the seeds necessary to set up an outside farm.)

See the article on Template:L for details on the conditions needed to grow the available plants.

Building the farm plot

Farm plots must be built on a suitable location and require a dwarf with the Template:L skill enabled to prepare.

Where farms can't be built:

To place a farm plot enter the build menu and select farm plots. Use the u and k keys to expand the width and height of the plot, and m and h to decrease the size. When the plot is the desired size, and in the right position, pressing Enter will place it. A free dwarf with the Template:L skill should then start clearing out any rubble or other impediments away from the farm plot. Trees inside the plotted area must be cleared by a Template:L before you lay it out or that tile will be skipped. Shrubs and saplings must also be cleared beforehand, even already dead ones. Living shrubs may be gathered by an herbalist, while dead shrubs and saplings may be cleared by trampling or by constructing and deconstructing a Template:L or Template:L over the tile. Boulders can be Template:Led away, but the resulting stone floor must then be irrigated.

Growing plants

See Template:L.

Suggested size

A 5x5 plot should be enough to feed a starting fortress; 5x10 should be enough to feed a full fortress. Make sure to have at least one dedicated grower, as planting skill significantly impacts output. Much smaller plots can serve smaller forts, and if you supplement them with Template:L, Template:L, Template:L, or Template:L they can become smaller to the point of non-existence.

Try to leave a little extra space in Template:L farm rooms for farmers to stack spare boulders. Stones that get moved under Template:Ls in a farm will keep them open, causing potential flooding problems if you need to Template:L.

Caveat

If you build a farm plot with tiles both above-ground and below-ground, it will show as one or the other, but a farmer trying to plant an underground crop in the field will fail and stop working if he first goes for an above-ground tile, or vice versa, making such a plot frequently unusable.

See also