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Editing 40d:Craftsdwarf's workshop

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{{quality|Exceptional|15:59, 29 April 2011 (UTC)}}{{workshop|name=Craftsdwarf's workshop|key=r|job=Craftsworking
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{{workshop|name=Craftsdwarf's Workshop|key=r|job=Craftsworking
 
|construction=
 
|construction=
* [[Building material]] (non-[[economic]])
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1 of
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* [[Block]]
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* [[Stone]]
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* [[Wood]]
 
|construction_job=No Special Profession
 
|construction_job=No Special Profession
 
|use=
 
|use=
 
* [[Bone]]
 
* [[Bone]]
 
* [[Leather]]
 
* [[Leather]]
* [[Cloth|Plant fiber cloth]]
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* [[Cloth|Plant fibre cloth]]
 
* [[Shell]]
 
* [[Shell]]
 
* [[Silk]]
 
* [[Silk]]
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* Rock [[craft]]s
 
* Rock [[craft]]s
 
* Wood [[craft]]s
 
* Wood [[craft]]s
* Rock [[short sword]]s
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* Rock short [[sword]]s
 
* Wood [[bolt]]s
 
* Wood [[bolt]]s
 
* Bone [[bolt]]s
 
* Bone [[bolt]]s
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* Shell [[armor]]
 
* Shell [[armor]]
 
* [[Adamantine]] strands
 
* [[Adamantine]] strands
}}{{av}}
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}}
  
A '''Craftsdwarf's workshop''' is a [[workshop]] for any [[dwarves]] who can make [[stone]], [[bone]], [[leather]] or [[shell]] crafts. It can also be used to make a few things that aren't strictly [[craft]]s, such as shell [[armor]] and bone [[crossbow]] [[bolt]]s.
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A '''Craftsdwarf's workshop''' is a [[workshop]] for any dwarves who can make [[stone]], [[bone]] or [[shell]] crafts. It can also be used to make a few things that aren't strictly crafts, such as shell [[armor]] and bone crossbow bolts.
  
 
Craftsworking includes several different skills:
 
Craftsworking includes several different skills:
 
*[[Bone carving]]
 
*[[Bone carving]]
*[[Stone_crafter|Stonecrafting]]
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*[[Stonecrafting]]
 
*[[Woodcrafting]]
 
*[[Woodcrafting]]
*[[Leatherworking]]
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*[[Metalcrafting]]{{Verify}}
  
 
==Uses for crafts==
 
==Uses for crafts==
 
===Armor===
 
===Armor===
Bone and shell, like all non-[[metal]] materials, has 50% of the standard protection of [[iron]] when used to create [[armor]]. While poor in protection value, it's still a good start for protecting a [[dwarf|dwarven]] military before [[Metalsmith's forge|metalsmithing]] is established. Bone and shell armor is usually preferable over leather armor, as even though it has the same protection value, [[leather]] can be used for leather-exclusive goods such as [[backpack]]s and [[quiver]]s, or more generally for [[bag]]s or leather [[clothing]]. Making bone and shell armor can be an effective way to meet certain nobles' mandates if metal armor production is difficult.
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Bone and shell, like any other material other than metal used to create [[armor]], has 50% of the standard protection of iron. While poor in protection value, it is still a good start for protecting your dwarves before you get a metalsmithing operation going. It is not very usefull in the first few years since you aren't likely to be attacked by anything too powerfull but is still a preferable option over leather armor since while bearing the same protection value, leather can be used for more usefull purposes such as [[bags]] or leather [[clothing]].
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Making bone and shell armor can be an effective way to meet certain nobles' mandates if metal armor production is difficult.
  
 
===Bolts===
 
===Bolts===
Bone and wood [[bolt]]s for [[crossbow]]s can be made at a Craftdwarf's workshop and can be inexpensive and plentiful. Dwarves will not use metal bolts to practice, they prefer bone and wooden bolts instead.
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Bone and wood [[bolts]] for crossbows can be made at a Craftdwarf's workshop; bone bolts can be made for next to nothing and when the dwarf reaches the top experience levels, bone bolts approach damage levels like that of metal ones<sup>{{verify}}</sup>. Also, dwarves will not use metal bolts to practice, instead preferring bone and wooden bolts.
  
 
===Crafts===
 
===Crafts===
General crafts, such as [[Trade_good|idol]]s, [[Trade_good|scepter]]s, [[Trade_good|mug]]s, etc. are only good as [[trade]] items. It is a good idea to include a [[Craftsdwarf]] with both [[Bone carving]] and [[Stone_crafter|Stonecrafting]] in your beginning party, so you can start producing [[ammo|ammunition]] and getting rid of those massive piles of [[rock]]s. A few [[bin]]s of [[quality|well-made]] trade goods are usually sufficient to buy any vital supplies from the first [[caravan]] to arrive at your fortress.
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General crafts, such as idols, scepters, mugs, etc. are only good as trade items. It is a good idea to include a Craftsdwarf with both Bone Carving and Stone Crafting in your beginning party, so you can start producing ammunition and getting rid of those massive piles of rocks. A few bins of well-made trade goods are usually sufficient to buy any vital supplies from the first caravan to arrive at your fortress.
The type of craft produced is random from all available types of crafts.  [[noble|Mandates]] and [[trade|liaison export agreements]] can request specific craft types and it may take a few craft jobs before the correct item is produced.
 
  
 
===Weapons===
 
===Weapons===
You can create [[stone]] [[short sword]]s at the craftsdwarf's workshop.  Currently, the only [[stone]] that can be made into a [[short sword]] (outside of a [[strange mood]]) is [[obsidian]].
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You can create [[stone]] short [[sword]]s at the craftsdwarf's workshop out of any sharp stoneIn the unmodified game, these short swords can only be made from [[obsidian]].  These have the same damage as steel, so they are extremely useful for early traps if you can find or produce obsidian.  However, they require one unit of [[wood]] in their construction, making them mostly impractical on maps with no or little forestation.
  
==See also==
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The weapons are described as being clubs with a sharp stone edge affixed to the side.  According to [[Toady One]], the weapons are supposed to wear very quickly but this functionality has not yet been implemented.{{version|0.27.169.33a}}
*[[Meat industry]]
 
  
 
{{Workshops}}
 
{{Workshops}}
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[[Category:Workshops]]

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