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Difference between revisions of "40d:Brewer"

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(Process and skill effects for brewing (should some of this go under "still" or "alcohol?")
(Links and style)
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Every dwarf's best friend! Brewers brew various plants into alcoholic beverages, such as ale, beer, and other spirits. Since most dwarves need alcohol to get through the workday, this is a very important skill.
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Every dwarf's best friend! '''Brewers''' brew various plants into [[alcohol]]ic beverages, such as ale, beer, and other spirits. Since most dwarves need alcohol to get through the workday, this is a very important skill.
  
 
Brewers need a [[still]], a brewable [[plant]], and at least one empty [[barrel]] in order to brew drinks.  
 
Brewers need a [[still]], a brewable [[plant]], and at least one empty [[barrel]] in order to brew drinks.  
  
Regardless of skill, a brewer produces five units of alcohol for each unit of brewable plant. Because of crop stacking, this allows brewers and highly talented herbalists and growers (who are more likely to produce larger plant stacks) to synergize well, and can quickly lead to [[cluttered]] stills. A brewer will turn "[[Plump Helmet]]" into "[[Dwarven Wine]] [5]", and will turn "Plump Helmet [5]" into "Dwarven Wine [25]." Both actions fill one empty barrel (despite their different quantities), and presumably take the same amount of time to brew.
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Regardless of skill, a brewer produces five units of alcohol for each unit of brewable plant. Because of crop stacking, this allows brewers to synergize well with  highly talented [[herbalist]]s and [[grower]]s (who are more likely to produce larger plant stacks), and can quickly lead to [[clutter]]ed stills. A brewer will turn "[[Plump helmet|Plump Helmet]]" into "[[Alcohol|Dwarven Wine]] [5]", and will turn "Plump Helmet [5]" into "Dwarven Wine [25]." Both actions fill one empty barrel (despite their different quantities), and presumably take the same amount of time to brew.
  
As brewers become more skilled, they work faster. Although alcohol has no listed item quality, it is also presumed that brewer skill level creates a hidden quality level for alcohol, since dwarven thoughts and preferences often mention high-quality drinks.
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As brewers become more skilled, they work faster. Although alcohol has no listed item quality, it is also presumed that brewer skill level creates a hidden quality level for alcohol, since dwarven [[thought]]s and [[preference]]s often mention high-quality drinks.

Revision as of 17:55, 31 October 2007

Every dwarf's best friend! Brewers brew various plants into alcoholic beverages, such as ale, beer, and other spirits. Since most dwarves need alcohol to get through the workday, this is a very important skill.

Brewers need a still, a brewable plant, and at least one empty barrel in order to brew drinks.

Regardless of skill, a brewer produces five units of alcohol for each unit of brewable plant. Because of crop stacking, this allows brewers to synergize well with highly talented herbalists and growers (who are more likely to produce larger plant stacks), and can quickly lead to cluttered stills. A brewer will turn "Plump Helmet" into "Dwarven Wine [5]", and will turn "Plump Helmet [5]" into "Dwarven Wine [25]." Both actions fill one empty barrel (despite their different quantities), and presumably take the same amount of time to brew.

As brewers become more skilled, they work faster. Although alcohol has no listed item quality, it is also presumed that brewer skill level creates a hidden quality level for alcohol, since dwarven thoughts and preferences often mention high-quality drinks.