v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Bedroom"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Fixing quality template tags (248/690))
Line 1: Line 1:
{{av}}{{human}}
+
{{av}}{{Quality|Exceptional}}
 
A '''bedroom''' is a {{L|room}} defined from a {{L|bed}}. Bedrooms are claimed or assigned to individual dwarves (or families of dwarves). Once a bedroom has an owner, it becomes the private quarters for that dwarf, where he/she will {{L|sleep}} and store any belongings that are not carried. To remove a bedroom, {{k|q}}uery the bed that the room comes from and {{k|f}}ree it. The bedroom will be removed, and the bed will become a normal, constructed bed.
 
A '''bedroom''' is a {{L|room}} defined from a {{L|bed}}. Bedrooms are claimed or assigned to individual dwarves (or families of dwarves). Once a bedroom has an owner, it becomes the private quarters for that dwarf, where he/she will {{L|sleep}} and store any belongings that are not carried. To remove a bedroom, {{k|q}}uery the bed that the room comes from and {{k|f}}ree it. The bedroom will be removed, and the bed will become a normal, constructed bed.
  

Revision as of 04:43, 7 May 2010

This article is about an older version of DF.

A bedroom is a Template:L defined from a Template:L. Bedrooms are claimed or assigned to individual dwarves (or families of dwarves). Once a bedroom has an owner, it becomes the private quarters for that dwarf, where he/she will Template:L and store any belongings that are not carried. To remove a bedroom, query the bed that the room comes from and free it. The bedroom will be removed, and the bed will become a normal, constructed bed.

Setup and ownership

To set up a bedroom, you must first make a Template:L in a Template:L, then build it. (Dwarves will not sleep in beds which have been produced in a workshop until they are placed via the build menu). Dwarves will sleep in beds that are built, but will not claim them until it is turned into a bedroom. To do so, you must query the bed and make a bedroom out of it.

A dwarf will claim an unowned bedroom upon sleeping in it. The player can also manually assign bedrooms or change the ownership from one dwarf to another. Married couples have joint ownership of a single bedroom and sleep in the same bed; Template:L will also share a bedroom with their mother until they grow into children.

Turning a bed into a bedroom makes all other pieces of Template:L in the room (such as Template:Ls and Template:Ls) usable by the dwarf that owns the bedroom. Owning furniture (especially high-quality furniture) gives dwarves happy Template:Ls, and cabinets and coffers give them a place to store their possessions. Once the Template:L starts, dwarves will get unhappy thoughts from not having a Template:L in their bedroom.[Verify]

Who will sleep where

Prior to the start of the dwarven economy, civilian dwarves will sleep in any constructed bed that doesn't belong to a different dwarf. Their preference for where to sleep appears to be: own room, unclaimed bedroom, Template:L, constructed bed not yet designated into a bedroom, and finally the cold hard floor (preferably in the barracks). After the start of the economy, they will only sleep in owned rooms or in the barracks.

Template:L dwarves will sleep in the Template:L, unless told to sleep in their own bedrooms via their squad's settings.

Dwarves with the Template:L labor enabled will sleep anywhere.

Design tips

Main article: Bedroom design

The living quarters of a fortress can take up a very large area, and since there will be constant Template:L of Template:L going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms branching off from it is a simple method, but Template:L living at the end of the hall will have to travel a long time, and there will be a lot of Template:L bumping into each other at the entrance of the hall. Making multilevel living complexes can dramatically reduce the amount of time it takes for Template:L to travel to their bedrooms, thus giving them more time to do whatever it is you don't want them to do at that particular time.

There is no need to build massive palaces for the average Template:L. They will get happy Template:L just from having a bedroom to claim as their own, though bigger and shinier ones will make them happier (but may also make Template:Ls unhappy if they are too valuable). Three tiles gives enough room for a Template:L, a Template:L, and a Template:L, everything a Template:L needs. Also note that Template:L, Template:L and Template:L do not block movement.

Living areas should be placed away from Template:L and other work areas, or else inhabitants will get Template:L due to Template:L.


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
Related Articles