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Difference between revisions of "40d:Armorsmith"

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Revision as of 19:05, 1 June 2010

Skill: Armorsmith
Association  
Profession Template:L
Job Title Armorer
Labor Armoring
Tasks
Workshop
This article is about an older version of DF.

The armorsmith skill is used to make all Template:L Template:L and Template:L at a Template:L (or Template:L). The corresponding Template:L is armoring.

Like all artisans in Dwarf Fortress, skilled armorsmiths make armor more quickly, and of a higher Template:L, than unskilled dwarves. The higher the quality of armor, the more damage it can block, which helps to minimize Template:L injuries and casualties in Template:L. A Template:L+5 armorsmith is potentially the most valuable dwarf any fortress could hope to have. This makes armorsmith skill a very popular choice in Template:L.

Training armorsmiths

To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor. Use Template:L for this (or Template:L, if you have ample Template:L): save your precious steel or iron for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).

These hundreds of pieces of armor will rapidly Template:L the forge, greatly slowing down the smithy's progress. To keep up with a high-skill armorsmith, you must employ several full-time Template:L to clear out the shop: either item haulers, to drag the pieces to nearby armor Template:Ls, or refuse haulers, to drag the items to a nearby Template:L. (Dumping, however, requires periodically redesignating the area over the forge (d-b-d) in order to mark its contents for dumping.) Setting up several forges and having the smithy move from one to the next when they get cluttered works well in concert with multiple haulers. You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out.

Making one piece of armor grants 30 Template:L points, regardless of how many metal Template:Ls it takes to create. Therefore, you should train your armorsmiths on pieces of armor that take only one bar to create (helms, caps, shields, bucklers, gauntlets, boots, and leggings). If you wish to recover the metal used to make these items (via Template:Ling), you should make chain Template:L, which have a 50% recovery rate, higher than that of other armor items. Care should be taken not to melt Template:L leggings your smith might create during training, as this can cause him or her a VERY bad Template:L. Consider making a separate stockpile for such high quality items.

Trading off armor

You may also opt to Template:L the armor to Template:Ls. In order to determine what type of armor would be best for export, take the "Value / (Weight x Bars Used)" value in the below table, and multiply it by the percentage offered in any Template:Ls you have active. Produce the type of armor with the highest result. The reasoning behind this is the weight limit of goods traders can carry when they leave (plus hauling to depot will be a little faster).


Armor Value / (Weight x Bars Used)
Low Boot 2
High Boot 1.5
Cap 1.5
Gauntlet 1.2
Helm 0.75
Buckler 0.667
Chain Mail 0.625
Leggings 0.375
Shield 0.3
Greaves 0.25
Plate Mail 0.222


In addition to training an armorsmith the hard way, you can try to boost your chances of getting a legendary armorsmith via a Template:L by having your peasants and other dwarves without "moodable" skills construct a single item of armor. This will give them dabbling skill in armorsmithing, and will cause them to become legendary+1 armorsmiths should they have a fey or secretive mood (but not a possession). A moody armorsmith will always create some form of Template:L armor, often of incredible value. (It is unclear what the armor multiplier is for "Template:L" armor, but it is at least masterpiece, x2.0.

See also

Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused