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Difference between revisions of "40d:Alcohol"

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(added a few boozes and cleaned up spelling)
(Added structure and links, broke table into separate sections, created section for unbrewable plants)
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Alcohol is one of the staples of the dwarven diet. Healthy dwarves will drink alcohol exclusively when any is available. When dwarves are forced to drink [[water]], they begin to work slowly from alcohol dependency.
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'''Alcohol''' is one of the staples of the dwarven diet, it quenches their [[thirst]] and gives them positive [[thoughts]]. Healthy dwarves will drink alcohol exclusively when available. When dwarves are forced to drink [[water]], they begin to work slowly from alcohol dependency.
  
Wounded dwarves will not drink alcohol; they must be given water by a caretaker. Therefore, a fortress cannot survive on alcohol in the absence of drinking water, unless dwarves are abandoned when wounded.
+
Wounded dwarves will not drink alcohol; they must be given water by a caretaker with a [[bucket]]. Therefore, a fortress cannot survive on alcohol in the absence of drinking water, unless dwarves are abandoned when wounded. Alcohol can either be brewed at a [[still]], brought with you from the [[embark]] screen or [[trade]]d with visiting carvans.
  
Alcohol is brewed from a [[still]], and requires a brewable plant and a barrel. Every unit of plant produces 5 units of alcohol. Note that a single stack of brewable plant will be brewed at once, and the resulting booze will be placed into a single barrel - a stack of Plump Helmet [5] will produce Dwarven Wine [25], and will only occupy a single barrel. Skilled Growers, who tend to harvest larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size.
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To brew alcohol at a [[still]] requires a brewable [[plant]] and a [[barrel]]. Every unit of plant produces 5 units of alcohol. A single ''stack'' of plants will be brewed in one go, and the resulting booze will be placed into a single barrel - a stack of ''Plump Helmet [5]'' will produce ''Dwarven Wine [25]'', and will only occupy a single barrel. Skilled [[grower]]s, who tend to harvest larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size.
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 +
==Brewable Plants==
 +
 
 +
===Grown Inside===
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{|border=1 width="50%"
 +
|-
 +
! width="50%"|Ingredient
 +
! width="50%"|Beverage Produced
 +
|-
 +
| [[Pig Tail]]s
 +
| Dwarven Ale
 +
|-
 +
| [[Cave Wheat]]
 +
| Dwarven Beer
 +
|-
 +
| [[Sweet Pod]]s
 +
| Dwarven Rum
 +
|-
 +
| [[Plump Helmet]]s
 +
| Dwarven Wine
 +
|}
 +
 
 +
===Grown Outside===
 
{|border=1 width="50%"
 
{|border=1 width="50%"
 
|-
 
|-
! Ingredient
+
! width="50%"|Ingredient
! Beverage Produced
+
! width="50%"|Beverage Produced
 
|-
 
|-
| Whip Vine
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| [[Whip Vine]]
 
| Whip Wine
 
| Whip Wine
 
|-
 
|-
| Sun Berries
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| [[Sun Berries]]
 
| Sunshine
 
| Sunshine
 
|-
 
|-
| Silver Barb
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| [[Silver Barb]]
 
| Gutter Cruor
 
| Gutter Cruor
 
|-
 
|-
| Rope Reed
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| [[Rope Reed]]
 
| River Spirits
 
| River Spirits
 
|-
 
|-
| Fisher Berries
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| [[Fisher Berries]]
 
| Fisher Berry Wine
 
| Fisher Berry Wine
 
|-
 
|-
| Rat Weed
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| [[Rat Weed]]
 
| Sewer Brew
 
| Sewer Brew
 
|-
 
|-
| Long Land Grass
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| [[Long Land Grass]]
 
| Long Land Beer
 
| Long Land Beer
 
|-
 
|-
| Wild Strawberries
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| [[Wild Strawberries]]
 
| Strawberry Wine
 
| Strawberry Wine
 
|-
 
|-
| Prickle Berries
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| [[Prickle Berries]]
 
| Prickle Berry Wine
 
| Prickle Berry Wine
 
|-
 
|-
| Bloated Tubers
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| [[Bloated Tuber]]s
 
| Tuber Beer
 
| Tuber Beer
 
|-
 
|-
| Muck Root
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| [[Muck Root]]
 
| Swamp Whiskey
 
| Swamp Whiskey
|-
 
| Pig Tails
 
| Dwarven Ale
 
|-
 
| Cave Wheat
 
| Dwarven Beer
 
|-
 
| Sweet Pods
 
| Dwarven Rum
 
|-
 
| Plump Helmets
 
| Dwarven Wine
 
 
|}
 
|}
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 +
==Not Brewable==
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Plants that cannot be brewed include:
 +
* [[Quarry Bush]]es (Rocknuts)
 +
* (Blue dye plant?) TODO: Correct entry

Revision as of 09:25, 2 November 2007

Alcohol is one of the staples of the dwarven diet, it quenches their thirst and gives them positive thoughts. Healthy dwarves will drink alcohol exclusively when available. When dwarves are forced to drink water, they begin to work slowly from alcohol dependency.

Wounded dwarves will not drink alcohol; they must be given water by a caretaker with a bucket. Therefore, a fortress cannot survive on alcohol in the absence of drinking water, unless dwarves are abandoned when wounded. Alcohol can either be brewed at a still, brought with you from the embark screen or traded with visiting carvans.

To brew alcohol at a still requires a brewable plant and a barrel. Every unit of plant produces 5 units of alcohol. A single stack of plants will be brewed in one go, and the resulting booze will be placed into a single barrel - a stack of Plump Helmet [5] will produce Dwarven Wine [25], and will only occupy a single barrel. Skilled growers, who tend to harvest larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size.

Brewable Plants

Grown Inside

Ingredient Beverage Produced
Pig Tails Dwarven Ale
Cave Wheat Dwarven Beer
Sweet Pods Dwarven Rum
Plump Helmets Dwarven Wine

Grown Outside

Ingredient Beverage Produced
Whip Vine Whip Wine
Sun Berries Sunshine
Silver Barb Gutter Cruor
Rope Reed River Spirits
Fisher Berries Fisher Berry Wine
Rat Weed Sewer Brew
Long Land Grass Long Land Beer
Wild Strawberries Strawberry Wine
Prickle Berries Prickle Berry Wine
Bloated Tubers Tuber Beer
Muck Root Swamp Whiskey

Not Brewable

Plants that cannot be brewed include: