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Difference between revisions of "40d:Alcohol"

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{{av}}
 
{{av}}
'''Alcohol''' is one of the staples of the dwarven diet; it quenches their [[40d:thirst|thirst]] and gives them positive [[40d:thoughts|thoughts]]. Healthy dwarves will drink alcohol exclusively when it is available. When dwarves are forced to drink [[40d:water|water]], they begin to work slowly as a result of their alcohol dependency. Note that in Dwarf Fortress, [[40d:milk|milk]] is not actually drinkable - it is only used to make [[40d:cheese|cheese]] or be cooked into prepared meals directly. Dwarves drink ''only'' alcohol and water.
+
'''Alcohol''' is one of the staples of the dwarven diet; it quenches their {{L|thirst}} and gives them positive {{L|thoughts}}. Healthy dwarves will drink alcohol exclusively when it is available. When dwarves are forced to drink {{L|water}}, they begin to work slowly as a result of their alcohol dependency. Note that in Dwarf Fortress, {{L|milk}} is not actually drinkable - it is only used to make {{L|cheese}} or be cooked into prepared meals directly. Dwarves drink ''only'' alcohol and water.
  
Alcohol can be brewed at a [[40d:still|still]], brought with you from the [[40d:embark|embark]] screen, or [[40d:trade|trade]]d with visiting caravans.
+
Alcohol can be brewed at a {{L|still}}, brought with you from the {{L|embark}} screen, or {{L|trade}}d with visiting caravans.
  
 
[[:Image:Sober.jpg|Sobriety has no place in the fortress.]]
 
[[:Image:Sober.jpg|Sobriety has no place in the fortress.]]
  
 
===Brewing===
 
===Brewing===
To brew alcohol at a [[40d:still|still]] requires a {{L|Alcohol#Brewable_plants|brewable plant}} and an empty [[40d:barrel|barrel]]. Every unit of plant produces 5 units of alcohol. Brewing enough alcohol for even a medium-sized population requires a lot of barrels; be sure to keep plenty near hand.
+
To brew alcohol at a {{L|still}} requires a {{L|Alcohol#Brewable_plants|brewable plant}} and an empty {{L|barrel}}. Every unit of plant produces 5 units of alcohol. Brewing enough alcohol for even a medium-sized population requires a lot of barrels; be sure to keep plenty near hand.
  
A single ''stack'' of plants will be brewed in one go, and the resulting booze will be placed into a single barrel - a stack of ''Plump Helmet [5]'' will produce ''Dwarven Wine [25]'', and will only occupy a single barrel. Skilled [[40d:grower|grower]]s, who tend to harvest larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size.  Brewing (unlike cooking) also yields plantable [[40d:seed|seed]]s.
+
A single ''stack'' of plants will be brewed in one go, and the resulting booze will be placed into a single barrel - a stack of ''Plump Helmet [5]'' will produce ''Dwarven Wine [25]'', and will only occupy a single barrel. Skilled {{L|grower}}s, who tend to harvest larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size.  Brewing (unlike cooking) also yields plantable {{L|seed}}s.
  
 
===Consumption===
 
===Consumption===
A healthy adult [[dwarf]] consumes approximately 18 units of drink per year.  Each drink consists of the dwarf walking to a booze barrel (one not currently being drunk from), upending it over his alcohol-intake orifice ([[mug]]s are for simpering [[human]]s), and liquoring up.  Because dwarves tipple so frequently, the main liquor stash is often the second-most heavily populated area of the fort (right after the main [[meeting|meeting area]]) and [[dwarves]] spend much time walking to and from it.  So:  The booze should be both secure and accessible. An easy way to achieve this is to designate a booze-exclusive [[40d:stockpile|stockpile]] in the dining hall or statue garden. Fresh booze will be delivered directly to the party, and then a barrel-exclusive furniture stockpile by the still will return your 'empties' straightaway.
+
A healthy adult [[dwarf]] consumes approximately 18 units of drink per year.  Each drink consists of the dwarf walking to a booze barrel (one not currently being drunk from), upending it over his alcohol-intake orifice ([[mug]]s are for simpering [[human]]s), and liquoring up.  Because dwarves tipple so frequently, the main liquor stash is often the second-most heavily populated area of the fort (right after the main [[meeting|meeting area]]) and [[dwarves]] spend much time walking to and from it.  So:  The booze should be both secure and accessible. An easy way to achieve this is to designate a booze-exclusive {{L|stockpile}} in the dining hall or statue garden. Fresh booze will be delivered directly to the party, and then a barrel-exclusive furniture stockpile by the still will return your 'empties' straightaway.
  
 
===Cooking===
 
===Cooking===
Since a single brewable item will produce five units of alcohol, and each unit of alcohol can be cooked directly into [[40d:food|food]], it is profitable to brew any plants you intend to cook. In this manner, you may produce five times the food you would from simply growing and then cooking your crops. Be wary though, as you need to ensure enough remains behind for drinking.  Note that some consider this an [[40d:exploit|exploit]].
+
Since a single brewable item will produce five units of alcohol, and each unit of alcohol can be cooked directly into {{L|food}}, it is profitable to brew any plants you intend to cook. In this manner, you may produce five times the food you would from simply growing and then cooking your crops. Be wary though, as you need to ensure enough remains behind for drinking.  Note that some consider this an {{L|exploit}}.
  
 
===Variety===
 
===Variety===
Dwarves will eventually stop drinking a type of alcohol if all they ever drink is that one type.  For example, if a fort has only [[40d:dwarven wine|dwarven wine]], dwarves will become tired of drinking only that and will stop drinking until they have some of a different alcohol.
+
Dwarves will eventually stop drinking a type of alcohol if all they ever drink is that one type.  For example, if a fort has only {{L|dwarven wine}}, dwarves will become tired of drinking only that and will stop drinking until they have some of a different alcohol.
  
 
:Urist McSwiller: ''Why is there only ale?''
 
:Urist McSwiller: ''Why is there only ale?''
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:Urist McManager: ''Because we only grow pig tails here!''
 
:Urist McManager: ''Because we only grow pig tails here!''
  
:Urist McSwiller: ''By [[40d:Armok|Armok]] and all that's dwarvenly, I now take this pledge... Unless I taste some other alcohol, I would sooner drink '''[[40d:water|water]]''' than yet another ale, even if it means slowing this fortress to a grinding halt and causing the death of everyone inside it!''
+
:Urist McSwiller: ''By {{L|Armok}} and all that's dwarvenly, I now take this pledge... Unless I taste some other alcohol, I would sooner drink '''{{L|water}}''' than yet another ale, even if it means slowing this fortress to a grinding halt and causing the death of everyone inside it!''
  
 
===Happiness===
 
===Happiness===
Dwarves get happy thoughts from drinking.  The intensity of this buzz depends on the [[40d:quality|quality]] of the drink and whether it matches the dwarf's personal [[40d:preferences|preferences]].  The quality of a drink is a hidden value (with no effect on price) which improves with the skill of the [[40d:brewer|brewer]].  It is unknown whether high-value liquors (like {{L|Alcohol#Grown_Outside|sunshine}}) boost feelings more than low-value ones (like {{L|Alcohol#Grown_Outside|gutter cruor}}){{verify}}.  We do know that dwarves prefer to drink them. Dwarves also prefer a variety of alcohols to choose from, and they will get unhappy thoughts from drinking the same old booze every day.
+
Dwarves get happy thoughts from drinking.  The intensity of this buzz depends on the {{L|quality}} of the drink and whether it matches the dwarf's personal {{L|preferences}}.  The quality of a drink is a hidden value (with no effect on price) which improves with the skill of the {{L|brewer}}.  It is unknown whether high-value liquors (like {{L|Alcohol#Grown_Outside|sunshine}}) boost feelings more than low-value ones (like {{L|Alcohol#Grown_Outside|gutter cruor}}){{verify}}.  We do know that dwarves prefer to drink them. Dwarves also prefer a variety of alcohols to choose from, and they will get unhappy thoughts from drinking the same old booze every day.
  
 
===Wounded dwarves===
 
===Wounded dwarves===
Wounded dwarves will not drink alcohol; they must be given [[40d:water|water]] by a caretaker with a [[40d:bucket|bucket]]. Therefore, a [[40d:fortress|fortress]] cannot survive on alcohol in the absence of drinking water, unless dwarves are abandoned when wounded.
+
Wounded dwarves will not drink alcohol; they must be given {{L|water}} by a caretaker with a {{L|bucket}}. Therefore, a {{L|fortress}} cannot survive on alcohol in the absence of drinking water, unless dwarves are abandoned when wounded.
  
 
A permanently crippled dwarf, bedridden for life (whether from severe nervous system damage or from a severed limb), will never again drink alcohol, and upon inspection will have the thought "He needs alcohol to get through the working day, and he can't remember the last time he had some!" You may wish to put these poor dwarves out of their misery.
 
A permanently crippled dwarf, bedridden for life (whether from severe nervous system damage or from a severed limb), will never again drink alcohol, and upon inspection will have the thought "He needs alcohol to get through the working day, and he can't remember the last time he had some!" You may wish to put these poor dwarves out of their misery.
  
 
===Fire===
 
===Fire===
Players are advised to keep their alcohol stocks away from [[40d:fire|fire]], as booze will very quickly boil away in red clouds. In previous versions, this was observed to inflict significant damage to dwarves, though currently{{version|0.28.181.40d}} the only damage comes from the fire itself.
+
Players are advised to keep their alcohol stocks away from {{L|fire}}, as booze will very quickly boil away in red clouds. In previous versions, this was observed to inflict significant damage to dwarves, though currently{{version|0.28.181.40d}} the only damage comes from the fire itself.
  
 
=== Brewable plants ===
 
=== Brewable plants ===
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| 2
 
| 2
 
|-
 
|-
| [[40d:Cave wheat|Cave wheat]]
+
| {{L|Cave wheat}}
 
| Dwarven Beer
 
| Dwarven Beer
 
| 2
 
| 2
 
|-
 
|-
| [[40d:Sweet pod|Sweet pod]]
+
| {{L|Sweet pod}}
 
| Dwarven Rum
 
| Dwarven Rum
 
| 2
 
| 2
 
|-
 
|-
| [[40d:Plump helmet|Plump helmet]]
+
| {{L|Plump helmet}}
 
| Dwarven Wine
 
| Dwarven Wine
 
| 2
 
| 2
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! width="10%"|Beverage Value
 
! width="10%"|Beverage Value
 
|-
 
|-
| [[40d:Sun berry|Sun berry]]
+
| {{L|Sun berry}}
 
| Sunshine
 
| Sunshine
 
| 5
 
| 5
 
|-
 
|-
| [[40d:Whip vine|Whip vine]]
+
| {{L|Whip vine}}
 
| Whip Wine
 
| Whip Wine
 
| 3
 
| 3
 
|-
 
|-
| [[40d:Rope reed|Rope reed]]
+
| {{L|Rope reed}}
 
| River Spirits
 
| River Spirits
 
| 2
 
| 2
 
|-
 
|-
| [[40d:Fisher berry|Fisher berry]]
+
| {{L|Fisher berry}}
 
| Fisher Berry Wine
 
| Fisher Berry Wine
 
| 2
 
| 2
 
|-
 
|-
| [[40d:Longland grass|Longland grass]]
+
| {{L|Longland grass}}
 
| Longland Beer
 
| Longland Beer
 
| 2
 
| 2
 
|-
 
|-
| [[40d:Wild strawberry|Wild strawberry]]
+
| {{L|Wild strawberry}}
 
| Strawberry Wine
 
| Strawberry Wine
 
| 2
 
| 2
 
|-
 
|-
| [[40d:Bloated tuber|Bloated tuber]]
+
| {{L|Bloated tuber}}
 
| Tuber Beer
 
| Tuber Beer
 
| 2
 
| 2
 
|-
 
|-
| [[40d:Prickle berry|Prickle berry]]
+
| {{L|Prickle berry}}
 
| Prickle Berry Wine
 
| Prickle Berry Wine
 
| 1
 
| 1
 
|-
 
|-
| [[40d:Rat weed|Rat weed]]
+
| {{L|Rat weed}}
 
| Sewer Brew
 
| Sewer Brew
 
| 1
 
| 1
 
|-
 
|-
| [[40d:Sliver barb|Sliver barb]]
+
| {{L|Sliver barb}}
 
| Gutter Cruor
 
| Gutter Cruor
 
| 1
 
| 1
 
|-
 
|-
| [[40d:Muck root|Muck root]]
+
| {{L|Muck root}}
 
| Swamp Whiskey
 
| Swamp Whiskey
 
| 1
 
| 1
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===Not Brewable===
 
===Not Brewable===
 
Plants that cannot be brewed include:
 
Plants that cannot be brewed include:
* [[40d:Quarry bush|Quarry bush]]
+
* {{L|Quarry bush}}
* [[40d:Dimple cup|Dimple cup]]
+
* {{L|Dimple cup}}
* [[40d:Blade weed|Blade weed]]
+
* {{L|Blade weed}}
* [[40d:Hide root|Hide root]]
+
* {{L|Hide root}}
* [[40d:Kobold bulb|Kobold bulb]]
+
* {{L|Kobold bulb}}
* [[40d:Valley herb|Valley herb]]
+
* {{L|Valley herb}}
  
 
[[Category:Food]]
 
[[Category:Food]]

Revision as of 16:31, 12 April 2010

This article is about an older version of DF.

Alcohol is one of the staples of the dwarven diet; it quenches their Template:L and gives them positive Template:L. Healthy dwarves will drink alcohol exclusively when it is available. When dwarves are forced to drink Template:L, they begin to work slowly as a result of their alcohol dependency. Note that in Dwarf Fortress, Template:L is not actually drinkable - it is only used to make Template:L or be cooked into prepared meals directly. Dwarves drink only alcohol and water.

Alcohol can be brewed at a Template:L, brought with you from the Template:L screen, or Template:Ld with visiting caravans.

Sobriety has no place in the fortress.

Brewing

To brew alcohol at a Template:L requires a Template:L and an empty Template:L. Every unit of plant produces 5 units of alcohol. Brewing enough alcohol for even a medium-sized population requires a lot of barrels; be sure to keep plenty near hand.

A single stack of plants will be brewed in one go, and the resulting booze will be placed into a single barrel - a stack of Plump Helmet [5] will produce Dwarven Wine [25], and will only occupy a single barrel. Skilled Template:Ls, who tend to harvest larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size. Brewing (unlike cooking) also yields plantable Template:Ls.

Consumption

A healthy adult dwarf consumes approximately 18 units of drink per year. Each drink consists of the dwarf walking to a booze barrel (one not currently being drunk from), upending it over his alcohol-intake orifice (mugs are for simpering humans), and liquoring up. Because dwarves tipple so frequently, the main liquor stash is often the second-most heavily populated area of the fort (right after the main meeting area) and dwarves spend much time walking to and from it. So: The booze should be both secure and accessible. An easy way to achieve this is to designate a booze-exclusive Template:L in the dining hall or statue garden. Fresh booze will be delivered directly to the party, and then a barrel-exclusive furniture stockpile by the still will return your 'empties' straightaway.

Cooking

Since a single brewable item will produce five units of alcohol, and each unit of alcohol can be cooked directly into Template:L, it is profitable to brew any plants you intend to cook. In this manner, you may produce five times the food you would from simply growing and then cooking your crops. Be wary though, as you need to ensure enough remains behind for drinking. Note that some consider this an Template:L.

Variety

Dwarves will eventually stop drinking a type of alcohol if all they ever drink is that one type. For example, if a fort has only Template:L, dwarves will become tired of drinking only that and will stop drinking until they have some of a different alcohol.

Urist McSwiller: Why is there only ale?
Urist McManager: Because we only grow pig tails here!
Urist McSwiller: By Template:L and all that's dwarvenly, I now take this pledge... Unless I taste some other alcohol, I would sooner drink Template:L than yet another ale, even if it means slowing this fortress to a grinding halt and causing the death of everyone inside it!

Happiness

Dwarves get happy thoughts from drinking. The intensity of this buzz depends on the Template:L of the drink and whether it matches the dwarf's personal Template:L. The quality of a drink is a hidden value (with no effect on price) which improves with the skill of the Template:L. It is unknown whether high-value liquors (like Template:L) boost feelings more than low-value ones (like Template:L)[Verify]. We do know that dwarves prefer to drink them. Dwarves also prefer a variety of alcohols to choose from, and they will get unhappy thoughts from drinking the same old booze every day.

Wounded dwarves

Wounded dwarves will not drink alcohol; they must be given Template:L by a caretaker with a Template:L. Therefore, a Template:L cannot survive on alcohol in the absence of drinking water, unless dwarves are abandoned when wounded.

A permanently crippled dwarf, bedridden for life (whether from severe nervous system damage or from a severed limb), will never again drink alcohol, and upon inspection will have the thought "He needs alcohol to get through the working day, and he can't remember the last time he had some!" You may wish to put these poor dwarves out of their misery.

Fire

Players are advised to keep their alcohol stocks away from Template:L, as booze will very quickly boil away in red clouds. In previous versions, this was observed to inflict significant damage to dwarves, though currentlyv0.28.181.40d the only damage comes from the fire itself.

Brewable plants

Grown inside

Ingredient Beverage Produced Beverage Value
Pig tail Dwarven Ale 2
Template:L Dwarven Beer 2
Template:L Dwarven Rum 2
Template:L Dwarven Wine 2

Grown Outside

Ingredient Beverage Produced Beverage Value
Template:L Sunshine 5
Template:L Whip Wine 3
Template:L River Spirits 2
Template:L Fisher Berry Wine 2
Template:L Longland Beer 2
Template:L Strawberry Wine 2
Template:L Tuber Beer 2
Template:L Prickle Berry Wine 1
Template:L Sewer Brew 1
Template:L Gutter Cruor 1
Template:L Swamp Whiskey 1

Not Brewable

Plants that cannot be brewed include:

Overview

This a complete chart showing possible plant uses

Df-crops-diagram.png

.