v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Adamantine"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
m (correcting ver tag)
Line 25: Line 25:
 
To start in a location which has adamantine (and the accompanying demon pits), you must start on a mountain tile ({{Raw Tile|∆|#FFFFFF|#000000}},{{Raw Tile|∆|#808080|#000000}},{{Raw Tile|▲|#FFFFFF|#000000}},{{Raw Tile|▲|#C0C0C0|#000000}},{{Raw Tile|▲|#808080|#000000}},{{Raw Tile|▲|#00FFFF|#000000}},{{Raw Tile|^|#FFFFFF|#000000}},{{Raw Tile|^|#808080|#000000}},{{Raw Tile|^|#00FFFF|#000000}}) or volcano tile ({{Raw Tile|^|#FF0000|#000000}}) in the Region map. The adamantine and pits will be located somewhere within the Local map of that region. It is more likely to be found on a Local map square which also shows as mountain.{{verify}} The adamantine will occupy only one Local square, though the demon pits may extend beyond it. Finding it can be very difficult without [[cheating]].
 
To start in a location which has adamantine (and the accompanying demon pits), you must start on a mountain tile ({{Raw Tile|∆|#FFFFFF|#000000}},{{Raw Tile|∆|#808080|#000000}},{{Raw Tile|▲|#FFFFFF|#000000}},{{Raw Tile|▲|#C0C0C0|#000000}},{{Raw Tile|▲|#808080|#000000}},{{Raw Tile|▲|#00FFFF|#000000}},{{Raw Tile|^|#FFFFFF|#000000}},{{Raw Tile|^|#808080|#000000}},{{Raw Tile|^|#00FFFF|#000000}}) or volcano tile ({{Raw Tile|^|#FF0000|#000000}}) in the Region map. The adamantine and pits will be located somewhere within the Local map of that region. It is more likely to be found on a Local map square which also shows as mountain.{{verify}} The adamantine will occupy only one Local square, though the demon pits may extend beyond it. Finding it can be very difficult without [[cheating]].
  
Note that there was a "too deep" forced game ending in previous versions of Dwarf Fortress (ver|0.23.130.23a and earlier) based on how much adamantine you had mined out, but this is no longer true in the current version.
+
Note that there was a "too deep" forced game ending in previous versions of Dwarf Fortress{{ver|0.23.130.23a and earlier}} based on how much adamantine you had mined out, but this is no longer true in the current version.
  
 
Adamantine strands are extracted from [[Raw adamantine|raw adamantine]] at a [[Craftsdwarf's workshop]]. The [[Strand extraction|Strand Extraction]] labor must be enabled for a dwarf to perform the extraction. Adamantine strands are worth 1800 monies each, while the raw adamantine is worth 750.   
 
Adamantine strands are extracted from [[Raw adamantine|raw adamantine]] at a [[Craftsdwarf's workshop]]. The [[Strand extraction|Strand Extraction]] labor must be enabled for a dwarf to perform the extraction. Adamantine strands are worth 1800 monies each, while the raw adamantine is worth 750.   

Revision as of 21:15, 19 November 2007

Adamantine
÷ Ω Ω Ω Ω Ω ÷
Ω = = Ω
Ω = Ω
Ω Ω
÷ Ω Ω Ω Ω Ω ÷
Uses
Graphic

No graphic.

Ore
Properties

Wikipedia article

Adamantine is by far the most rare and valuable metal in the game. It can only be found in small amounts in mountainous areas. Care should be taken if it is found, since digging down several levels through it will lead you to the demon pits. After you reach the pits, a horde of demons will eventually be loosed on your fortress. These demons are very powerful and can wipe out even a mature, heavily defended fortress.

Discovery of adamantine will also bring the attention of the King, who will immigrate to your fortress once news of your discovery reaches his ears. If you have not otherwise met the criteria for attracting the King, he will arrive "disguised as a peasant." His requirements appears to be the same in any case, so be prepared!

FindingAdamantine2.png

To start in a location which has adamantine (and the accompanying demon pits), you must start on a mountain tile (,,,,,,^,^,^) or volcano tile (^) in the Region map. The adamantine and pits will be located somewhere within the Local map of that region. It is more likely to be found on a Local map square which also shows as mountain.[Verify] The adamantine will occupy only one Local square, though the demon pits may extend beyond it. Finding it can be very difficult without cheating.

Note that there was a "too deep" forced game ending in previous versions of Dwarf Fortressv0.23.130.23a and earlier based on how much adamantine you had mined out, but this is no longer true in the current version.

Adamantine strands are extracted from raw adamantine at a Craftsdwarf's workshop. The Strand Extraction labor must be enabled for a dwarf to perform the extraction. Adamantine strands are worth 1800 monies each, while the raw adamantine is worth 750.

Unlike older versions of the game, subsequent processing requires no adamantine-specific skills or labor permissions. Adamantine threads are processed into adamantine wafers at a Magma smelter (A normal Smelter won't work.)[Verify] Adamantine wafers are treated much like bars of other metal, and can be forged into a variety of useful items. Adamantine threads may also be woven into cloth using the Weave Metal Cloth task in the Loom.

Raw adamantine may also be processed into stone goods in the same way as other economic stone. In its raw form, it has a value multiplier of x250 (as opposed to adamantine metal, which is x300). Raw adamantine blocks are worth 1250 monies.

Adamantine items are incredibly light: they weigh about 2.5% as much as an equivalent article crafted from iron.

Adamantine is so valuable that a special message pops up when you discover a vein of it.

000006 - Praise the miners!.png