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Editing 23a:Siege

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Once you have a [[Mayor]], [[Trade minister]], or [[Treasurer]], the [[Goblin]]s will begin to attack you. Every season they have a 50% chance to attack you, and while the first two attacks will always consist of [[thief|babysnatchers]], subsequent attacks have an additional 50% chance to be all-out sieges.
 
Once you have a [[Mayor]], [[Trade minister]], or [[Treasurer]], the [[Goblin]]s will begin to attack you. Every season they have a 50% chance to attack you, and while the first two attacks will always consist of [[thief|babysnatchers]], subsequent attacks have an additional 50% chance to be all-out sieges.
  
Goblins arrive in squads of 16 (consisting a leader and 15 followers), sometimes mounted on [[beak dog]]s, and sometimes accompanied by [[troll]]s in squads of 8 (with 1 leader and 7 followers). They are split into separate squads scattered along the left edge of the map. The first siege you see with a given fort will consist of a single unmounted squad, but the goblin forces escalate in size as the game progresses. Later on you may be seeing close to 100 goblins show up in a single siege, all mounted, with dozens of trolls.
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Goblins arrive in squads of about 15, frequently led by individual goblin weapon masters (or even babysnatched [[human]]s) and sometimes mounted on [[beak dog]]s, and occasionally accompanied by up to 3 squads of 5-8 [[troll]]s. They are split into separate squads scattered along the left edge of the map. The first siege you see with a given fort might consist of as little as a single unmounted squad with no trolls, but the goblin forces will escalate in size as the game progresses. Later on you may be seeing 100 or more goblins show up in a single siege, all mounted, with 10 to 20 trolls.
  
Trolls are the goblin "siege engines" - they are faster than beak dogs and will make for [[building]]s and start demolishing. Locked [[door]]s will keep the goblins out, but trolls will quickly break them down.
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Trolls are the goblin "siege engines". They are faster than beak dogs, and will make for [[building]]s and start demolishing. Locked [[door]]s will keep the goblins out, but can be demolished by trolls.
  
Your first siege will consist of a single unmounted squad, led by an ordinary mounted soldier, and no trolls will be present. The second siege will have 2-3 fully mounted squads, all led by elite soldiers, along with a squad of trolls. Beginning at the third siege, you can expect 3-5 mounted squads, each led by trained soldiers from the goblin civilization (oddly enough, ''beginning'' with the civilization's Ruler), along with 1-3 squads of trolls. Normal goblin soldiers will only wield axes, swords, maces, pikes, spears, bows, and crossbows, but historical squad leaders may also wield whips.
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If you deflect enough sieges, the ruler of the goblin nation may lead a squad. He's always equipped with high-quality equipment.
 
 
Note that not all goblin civilizations have access to beak dogs or trolls - in these cases, sieging goblins simply will not bring them along with them.
 
  
 
Goblins are less than stalwart, and once a siege sustains significant casualties, there will come a rousing cry of ''"Screw you guys, I'm going home"'' as the survivors retreat at full pelt.
 
Goblins are less than stalwart, and once a siege sustains significant casualties, there will come a rousing cry of ''"Screw you guys, I'm going home"'' as the survivors retreat at full pelt.

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