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Difference between revisions of "23a:Restraint"

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== Restraints ==
 
== Restraints ==
A '''restraint''' is (technically) a 1-tile large {{L|building}}, a chain or rope which is used to restrain a {{L|dog}}, {{L|dwarf}} or other {{L|creature}} to a certain very limited area of movement. Unlike a {{L|cage}}, a restraint can only hold one creature, and the creature can move within a range of one tile from the location of the restraint itself.  This gives them, at most, a 3x3 square of movement, limited as normal by {{L|wall}}s, {{L|door}}s etc.  Restraints do not block movement, including movement of {{L|wagon (caravan)|wagon}}s. While an animal is assigned to it the same as with a cage, using the {{K|q}} menu, dwarves can and will only be assigned from within the {{L|justice}} system.   
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A '''restraint''' is (technically) a 1-tile large {{L|building}}, a chain or rope which is used to restrain a {{L|dog}}, {{L|dwarf}} or other {{L|creature}} to a certain very limited area of movement. Unlike a {{L|cage}}, a restraint can only hold one creature, and the creature can move within a range of one tile from the location of the restraint itself.  This gives them, at most, a 3x3 square of movement, limited as normal by {{L|wall}}s, {{L|door}}s etc.  Restraints do not block movement, including movement of {{L|wagon}}s. While an animal is assigned to it the same as with a cage, using the {{K|q}} menu, dwarves can and will only be assigned from within the {{L|justice}} system.   
  
 
Restraints can be used to keep a dog or other animal near areas where you need constant vigilance and defense. Chained animals placed near the entrance to your fort will spot {{L|kobold}} thieves that can bypass traps and other passive defenses, pausing the game and {{L|announcement|announcing}} their presence.  A pair of animals, placed opposite each other against the walls of a 3-wide corridor (so they cannot have more than 1 tile between them), are guaranteed to spot any {{L|thief}} that tries to enter, and (if combative) will similarly engage any hostile creature.
 
Restraints can be used to keep a dog or other animal near areas where you need constant vigilance and defense. Chained animals placed near the entrance to your fort will spot {{L|kobold}} thieves that can bypass traps and other passive defenses, pausing the game and {{L|announcement|announcing}} their presence.  A pair of animals, placed opposite each other against the walls of a 3-wide corridor (so they cannot have more than 1 tile between them), are guaranteed to spot any {{L|thief}} that tries to enter, and (if combative) will similarly engage any hostile creature.

Revision as of 18:25, 17 August 2010

This article is about an older version of DF.
(If looking for information on chain armor, see Template:L).

Chains are created at the Template:L with one metal bar (or four Template:L wafers[Verify]) using the Template:L skill (despite being listed under "Furniture" and not "Other objects").

Ropes are created at the Template:L with one Template:L, using the Template:L skill.

Both are used in building restraints and are mostly interchangeable. Chains and ropes both have a base Template:L of 10, modified by Template:L, Template:L and any Template:Ls. Both are stored in finished goods Template:Ls. Both can be made into a restraint by placing them as Template:L using the b + v keys.

Restraints

A restraint is (technically) a 1-tile large Template:L, a chain or rope which is used to restrain a Template:L, Template:L or other Template:L to a certain very limited area of movement. Unlike a Template:L, a restraint can only hold one creature, and the creature can move within a range of one tile from the location of the restraint itself. This gives them, at most, a 3x3 square of movement, limited as normal by Template:Ls, Template:Ls etc. Restraints do not block movement, including movement of Template:Ls. While an animal is assigned to it the same as with a cage, using the q menu, dwarves can and will only be assigned from within the Template:L system.

Restraints can be used to keep a dog or other animal near areas where you need constant vigilance and defense. Chained animals placed near the entrance to your fort will spot Template:L thieves that can bypass traps and other passive defenses, pausing the game and Template:L their presence. A pair of animals, placed opposite each other against the walls of a 3-wide corridor (so they cannot have more than 1 tile between them), are guaranteed to spot any Template:L that tries to enter, and (if combative) will similarly engage any hostile creature.

Unlike caged animals, restrained animals can breed, so restraints are often used for controlling domestic animals when you're running a Template:L.

Either chains or ropes can be designated for Template:Ling dwarfs for your Template:L system. However, it has been reported that ropes can be broken by Template:Ling dwarfs and rarely by animals. Chains can be broken by a Template:Ling dwarf but it is not clear if the same can be done by restrained animals, it is also unknown if the type of chain or strength of the dwarf is a factor. In the Template:L, although the information in the upper right corner is listed as "Cages and Chains", both ropes and chains are counted.

Removal

When removing restraints, first un-assign any attached animal (via q + a and selecting "Nobody"). Then, once the animal has been released from the restraint (q to verify), you can remove the restraint as you would any constructed furniture ( q + x), and wait for a Template:L to respond). Once the desired item is free, you can then re-place the restraint and/or re-assign the animal, respectively.

If you remove the restraint before unassigning the creature, the restraint itself (chain or rope) will remain as the animal's collar (inventory). If that happens, the only way to remove it is to find it in Z-Stocks and mark it for Template:Ling, though this will generally result in the item being destroyed unless you can prevent the refuse hauler from ever reaching the chasm. A chain or rope around an animal's neck cannot be re-built as a restraint, although the image of wardogs wandering around with useless, expensive metal chains around their necks is rather butch.

Triggers

Restraints can be linked to Template:Ls in order to remotely deconstruct them. When the mechanism is activated (whether from a Template:L or Template:L), the restraint is immediately unbuilt and the attached creature is released, leaving the restraint attached to its neck.

Restraints as Template:L

Ropes or chains (or Template:L) decorated with Template:Ls can be a way of recording your fortress' history instead of Template:L. When built as restraints (or, for bags, as Template:Ls), dwarves can admire them, so they can function as makeshift tapestries.

See also:


Rooms
Furniture
Animal trapAnvilArmor standBagBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateAqueductBridgeRoadWindow
Trap parts
Other Buildings
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