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23a:Fire man

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Revision as of 18:18, 8 November 2010 by Quietust (talk | contribs) (Rated article "Exceptional" using the rating script)
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Template:CreatureInfo

This article is about an older version of DF.

Fire men come out of the same places as Template:L, but they are a little bolder. Like them, they can spring forth from the magma flow and breathe balls of fire that can kill, maim, and/or set targets or material on fire. If let outside, they will melt snow off Template:L, Template:L, and ground in the 8 squares around them.

It is highly advisable to build plenty of Template:Ls around all of your magma workshops to protect your Template:Ls.

Fire Men are Template:L 2's and so can deconstruct any door, statue, or similar furniture or building they come across. It is thus highly advisable to kill them before they destroy any of your magma floodgates and flood your entire fortress with magma.

They leave behind bars of Template:L when killed.

Fire men can be captured in cage Template:Ls of any material, just like Template:Ls. Don't worry, they won't destroy your masterwork wood Template:Ls.

Fighting them

Put short, don't, not unless absolutely necessary. They don't feel pain and thus cannot be stunned. They don't bleed or feel fatigue or other acute wound effects, so they can keep on fighting for a very long time after your military has crumbled. Also Template:L and Template:Ls don't get stuck in them, so Template:L weapons like Template:Ls are not nearly as effective as against creatures with internal organs. On top of this they like fighting, tend to be reckless, and their blows cause burn damage. Their only poor statistic is that their limbs sever when broken, which means that they are susceptible towards high-damage dealing weapons and being overwhelmed by sheer numbers.

The easiest way to kill them is from far away with Template:Ls, Template:Ls, Template:Ls and Template:Ls. The only problem is that they can hurl fireballs back, so either you need experienced Template:L, with surprise and in mass, or siege-weapon crews, and still you can risk ending up having charred dwarves if you're not careful.

Races
DwarfElfGoblinHumanKobold
Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent