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  • ...to see items that are inside buildings, such as [[workshop|workshops]], [[Trade depot|depots]], and [[trap|traps]]. ...g {{key|Tab}} lets you check total exports and imports, and standing trade agreements.
    13 KB (2,174 words) - 22:39, 8 April 2014
  • ...to see items that are inside buildings, such as [[workshop|workshops]], [[Trade depot|depots]], and [[trap|traps]]. ...g {{key|Tab}} lets you check total exports and imports, and standing trade agreements.
    13 KB (2,225 words) - 03:16, 20 December 2022
  • ...founded under your control, but out of the playable view, providing local trade and a further population pool for warfare and other endeavors. The scope is ...its, uniforms and symbols. Workshops/etc. in towns related to professions, trade and resources.
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...to see items that are inside buildings, such as [[workshop|workshops]], [[Trade depot|depots]], and [[trap|traps]]. ...g {{key|Tab}} lets you check total exports and imports, and standing trade agreements.
    9 KB (1,431 words) - 16:44, 8 December 2011
  • ...those massive piles of [[rock]]s. A few [[bin]]s of [[quality|well-made]] trade goods are usually sufficient to buy any vital supplies from the first [[car ...available types of crafts. [[noble|Mandates]] and [[trade|liaison export agreements]] can request specific craft types and it may take a few craft jobs before
    3 KB (446 words) - 02:06, 8 July 2013
  • ...d is used to see items that are inside buildings, such as [[workshop]]s, [[Trade depot|depots]], and [[trap]]s. ...g {{key|Tab}} lets you check total exports and imports, and standing trade agreements.
    9 KB (1,443 words) - 20:08, 23 June 2017
  • ...t them vent, and to meet with the dwarven [[liaison]] in order to set up a trade agreement. Also, the expedition leader is needed for you to be able to app # The broker will do the [[trade|trading]] with [[caravan]]s. The most important skill for this job is [[ju
    11 KB (1,946 words) - 01:02, 18 November 2013
  • ...ds the dwarven civilization particularly desires (you are not obligated to trade any of those items). If you have satisfied the requirements for becoming a An unhappy liaison will naturally prevent you from creating trade agreements, however it is not currently known what other effects this has on relations
    3 KB (415 words) - 02:41, 13 May 2014
  • *{{key|T}} '''Trade depot''' ...g {{key|Tab}} lets you check total exports and imports, and standing trade agreements.
    7 KB (1,097 words) - 07:52, 7 January 2023
  • ...om milkable animals domesticated by a [[civilization]] can be ordered in [[trade agreement]]s with that civilization. Each barrel of milk brought by a [[car If your [[trade depot]] is outdoors in freezing weather, any barrels of milk (or [[lye]]) b
    7 KB (1,106 words) - 16:49, 31 March 2024
  • Lye can be ordered in [[trade agreement]]s. Each barrel of lye brought by a [[caravan]] contains 10 units ...k just the barrel for dumping, and its contents will go with it. If your [[trade depot]] is outdoors in freezing weather, frozen lye barrels (along with [[m
    2 KB (387 words) - 03:40, 20 December 2022
  • Lye can be ordered in [[trade agreement]]s. Each barrel of lye brought by a [[caravan]] contains 10 units If your [[trade depot]] is outdoors in freezing weather, frozen lye (or [[milk#Dwarven_ice_
    2 KB (358 words) - 21:45, 5 December 2023
  • * made items that aren't yours safe from rot if they are in the trade depot * fixed problem that caused strange results from leather and cloth trade agreements
    4 KB (709 words) - 14:49, 13 March 2014
  • ...om milkable animals domesticated by a [[civilization]] can be ordered in [[trade agreement]]s with that civilization. Each barrel of milk brought by a [[car If your [[trade depot]] is outdoors in freezing weather, any barrels of milk (or [[lye]]) b
    7 KB (1,068 words) - 03:43, 20 December 2022
  • ...ral houses and [[shop]]s, and a tavern. They are primarily interested in [[trade]], and generally send large [[caravan]]s in [[Calendar|summer]]. ...ue weapons, and will usually negotiate to pay more for them in their trade agreements.
    3 KB (537 words) - 13:05, 5 November 2020
  • ...lue in the below table, and multiply it by the percentage offered in any [[trade agreement]]s you have active. Produce the type of armor with the highest re
    4 KB (659 words) - 14:37, 7 April 2022
  • ...ccepted and a candidate nominated, the liaison(s) will not negotiate trade agreements. ...this may be due to a glitch, which affects some games, requiring that the trade caravan depart before meeting with the liaison in order to get the barony o
    3 KB (497 words) - 18:23, 24 April 2020
  • ...in. Silver weapons can be useful [[trade]] goods, as caravans often strike agreements to pay a premium on weapons. Silver cannot be used to make [[armor]].
    1 KB (212 words) - 21:01, 2 November 2012
  • ...ve visits from a dwarven [[liaison]] (and so can no longer negotiate trade agreements with the dwarven caravans), nor can it give goods to dwarven caravans as of
    6 KB (997 words) - 18:10, 21 April 2024
  • ...ccepted and a candidate nominated, the liaison(s) will not negotiate trade agreements. The promotion screen (see example below) displays only the names and title
    4 KB (662 words) - 03:08, 20 December 2022

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