v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • MATERIAL Unrecognized Material Template:
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...rial]] system has been rewritten, and just about everything is made from a material now. * The [[color]] of a base [[material]] will now have more effects - a [[wagon]] made out of featherwood will ref
    34 KB (5,534 words) - 19:32, 21 February 2023
  • |properties= * [[Material value]] 300
    11 KB (1,757 words) - 12:47, 8 May 2014
  • :''For information on the physical properties of materials, see [[Material science]]. [[File:Dwarf_Fortress_material_cheatsheet_by_DeXoteric.jpg|thumb|right|200px|Material Cheatsheet showing small rooms made of stone, wood, metal, glass and cerami
    4 KB (576 words) - 05:32, 20 April 2024
  • |properties= * [[Material value]] 300
    13 KB (2,059 words) - 08:13, 13 May 2024
  • |properties= * [[Material value]] 300
    12 KB (1,916 words) - 02:09, 13 March 2024
  • ...DF, but it's a simple matter to add them to inorganic materials. When the material is injected, touched or inhaled (depending on the syndrome), the creature s ...e any material tags like MAT_FIXED_TEMP or similar to set further material properties, though this usually isn't necessary.
    18 KB (2,922 words) - 10:56, 3 March 2012
  • :''For the tokens that define an individual material's properties, see [[Material definition token]].'' Material tokens are used to refer to various types of materials in a wide variety of
    4 KB (619 words) - 03:41, 20 December 2022
  • :''For the tokens that define an individual material's properties, see [[Material definition token]].'' Material tokens are used to refer to various types of materials in a wide variety of
    4 KB (617 words) - 16:14, 2 April 2024
  • ...ds to the difficulty of its production, with green glass having the lowest material value (2), clear glass intermediate (5), and crystal glass the highest (10) ...tend to disappear instantly (a property seemingly shared by every organic material), but '''built''' glass furniture will survive indefinitely when covered wi
    3 KB (438 words) - 19:27, 10 April 2014
  • :''For information on the physical properties of materials, see [[Material science]]. ...rom which objects can be created. Different materials have different base properties (including [[Value#Material_multipliers|value multipliers]] which can signi
    3 KB (456 words) - 03:41, 20 December 2022
  • ...to disappear instantly (a property seemingly shared by every non-INORGANIC material), but '''built''' glass furniture will survive indefinitely when covered wi ==Physical Properties==
    3 KB (438 words) - 18:29, 31 July 2012
  • ...ds to the difficulty of its production, with green glass having the lowest material value (2), clear glass, intermediate (5), and crystal glass, the highest (1 ==Physical properties==
    4 KB (674 words) - 16:02, 20 February 2024
  • ...ds to the difficulty of its production, with green glass having the lowest material value (2), clear glass, intermediate (5), and crystal glass, the highest (1 ==Physical properties==
    4 KB (564 words) - 03:30, 20 December 2022
  • | Appears before the name of the garment's material. E.g. "long cow leather skirt" | How much material is needed to make the item. Most important with bars. The number of bars re
    7 KB (1,131 words) - 02:58, 22 December 2022
  • :''For information on the physical properties of materials, see [[Material science]] ...rom which objects can be created. Different materials have different base properties, including [[Value#Material_multipliers|value multipliers]] which can signi
    3 KB (427 words) - 15:49, 3 December 2013
  • | Appears before the name of the garment's material. E.g. "long cow leather skirt" | How much material is needed to make the item. Most important with bars. The number of bars re
    7 KB (1,131 words) - 21:27, 31 March 2024
  • :''For information on the physical properties of materials, see [[Material science]] ...rom which objects can be created. Different materials have different base properties, including [[Value#Material_multipliers|value multipliers]] which can signi
    3 KB (422 words) - 01:05, 5 February 2013
  • ...m value''' is determined by a number of factors: the form of the item, the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s ...e form of the item (e.g. [[block]] ''or'' [[statue]]) multiplied by the '''material multiplier''' (e.g. [[granite]] ''or'' [[gold]]), multiplied by the '''qual
    20 KB (2,409 words) - 19:00, 8 May 2024
  • ...m value''' is determined by a number of factors: the form of the item, the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s ...e form of the item (e.g. [[block]] ''or'' [[statue]]) multiplied by the '''material multiplier''' (e.g. [[granite]] ''or'' [[gold]]), multiplied by the '''qual
    18 KB (2,267 words) - 20:35, 3 February 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)