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  • ...rves]] (and generally all creatures that are not composed of [[fire-safe]] materials), multi-tile trees, wooden [[furniture]], [[building]]s, and [[road]]s, [[l ...re - only the initial blast of dragonfire is able to destroy [[fire-safe]] materials. Dragonfire can only naturally be emitted by [[dragon]]s.
    7 KB (1,035 words) - 02:17, 13 January 2023
  • ...z-layers. Rollers consume 2x more power per tile than axles and need more materials. But they aren't used to connect along their direction anyway, and axles do ! Axle+Gears<br/>Materials
    11 KB (1,421 words) - 03:50, 20 December 2022
  • ...re]] and [[finished goods]] [[stockpile]]s include coral within the "Other Materials" listing). Civilizations with access to ocean products (and in proximity to ...l; more annoyingly, [[noble]]s can still issue [[demand]]s involving these materials.
    1 KB (231 words) - 03:16, 20 December 2022
  • ...and '''slaughtering'''. While both produce the same results (food and raw materials), they have distinctly different inputs - butchering is done on dead wild c ...ually, even if multiple layers of the same part are made of the exact same materials. (footnote 1)
    14 KB (2,407 words) - 03:12, 20 December 2022
  • === Raw materials === The raw materials that can be used:
    3 KB (393 words) - 03:47, 20 December 2022
  • [[Material|Materials]] have a number of properties representing real-world variables that descri ...lass]], 2x for [[obsidian]], 10x for [[adamantine]] and 0.1x for all other materials)
    23 KB (2,996 words) - 01:37, 17 January 2024
  • :* [[Body token]]s determine bodily structure and materials. :* [[Material token]]s are used to refer to materials, similar to item tokens.
    3 KB (490 words) - 13:05, 4 January 2023
  • {{gamedata|title={{text anchor|Disciplined Craftlords (raw materials, advanced)}}| [TITLE:Disciplined Craftlords (raw materials, advanced)]
    37 KB (4,609 words) - 03:21, 20 December 2022
  • *Highly Fun Bonus: Build it in the highly fun zone. Only use appropriate materials (eg, slade and candy). * Build each building (or section of one) out of the same materials or...
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...material definitions, generally for stones, gems, and metals, but not with materials attached to plants or creatures. ...ble), stone has a 100% yield. If no material with this token exists, other materials will be used in place of slade. Underworld spires will still be referred to
    6 KB (981 words) - 03:35, 20 December 2022
  • * Various materials: * Preferences for materials or item types will increase the value of furniture
    7 KB (1,066 words) - 22:56, 12 April 2024
  • ...kes stone even more attractive to use for larger constructions. All other materials only produce 1 block/task, but a wood block is lighter than a log, and all Blocks can be used as building materials for [[road]]s, [[bridge]]s, [[workshop]]s and [[construction]]s. When a ra
    5 KB (764 words) - 03:10, 20 December 2022
  • Digging into soil does not generate any byproduct materials, unlike digging in [[stone|rock]], and also is a much faster process which If the game somehow fails to assign any soil materials to the current region's geological layer definitions (e.g. if the {{token|S
    5 KB (769 words) - 03:58, 20 December 2022
  • ...nstantly exploding. Instead, create a dummy creature to store any special materials, and reference that creature instead. [CREATURE:MATERIALS]
    10 KB (1,310 words) - 03:17, 20 December 2022
  • ...on|decorating]] items. You have to buy or collect [[sand]] to get the raw materials to make glass. ...me glass products are different from the same products made from different materials. For example, a glass tube has the same uses as a wooden pipe. It can also
    4 KB (564 words) - 03:30, 20 December 2022
  • Some glass items are functionally identical to items of different materials, but have different names. A glass [[door]] is called a "[[door|portal]]," ...ucing glass items requires working with raw materials, though the specific materials are determined by the kind of glass you wish to produce. [[Green glass]] go
    5 KB (712 words) - 03:30, 20 December 2022
  • ...roficient glassmakers quickly become faster at making items than gathering materials, leading to job cancellations as collected sand becomes scarce. ...t's discovered or avoid stockpile micromanagement for the correct building materials. Unique stone products which cannot be made of glass are querns/millstones,
    11 KB (1,743 words) - 03:30, 20 December 2022
  • ...e files can be looked through to discover various specifics of game items, materials, and creatures, and can be changed to alter how the game behaves. They are ...ARIATION, but used for defining tokens related to body parts (specifically materials, tissues, the assignment thereof, and body part positions, relative sizes,
    12 KB (1,792 words) - 04:44, 6 January 2023
  • '''Wear''' is the degradation of certain items' materials over time. [[Clothing]] will slowly wear out when being used, subject to da *All improvable items made from creature or plant materials (e.g. cloth, silk, leather, yarn, or wood) will gradually wear out over a v
    5 KB (783 words) - 02:20, 12 December 2023
  • ...s and scrolls, you can choose the topic as well. It is hard to acquire the materials, however. Checking in libraries and old dwarven fortresses may prove profit ...ects, but likely it affects the quality of books, poems, and other written materials.
    40 KB (6,135 words) - 12:05, 10 January 2023

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