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  • ...the target you've given them, as they will attack the nearest non-friendly creature in sight when told to move somewhere or kill a target. ...nt cave spider]] or a [[dragon]]. An animal's modvalue can be found in the creature raw files.
    21 KB (3,467 words) - 13:47, 24 December 2022
  • ...umage, and lay [[egg]]s in a [[nest box]]. If a peacock is present and the eggs are not [[food hauling|collected]], they may eventually hatch into ''peachi ...en butchered as part of a [[meat industry]]. However, [[turkey]]s lay more eggs and produce more meat, fat, and bones than peafowl, although turkeys take t
    3 KB (414 words) - 03:10, 20 December 2022
  • ...umage, and lay [[egg]]s in a [[nest box]]. If a peacock is present and the eggs are not [[food hauling|collected]], they may eventually hatch into ''peachi ...en butchered as part of a [[meat industry]]. However, [[turkey]]s lay more eggs and produce more meat, fat, and bones than peafowl, although turkeys take t
    3 KB (418 words) - 21:32, 3 February 2024
  • | {{text anchor|CREATURE}} | creature
    43 KB (6,645 words) - 01:27, 20 February 2024
  • * [[Modding]]. Removing the [[creature token]] [ADOPTS_OWNER] will, yes, stop cats from adopting owners. If you're ...n method to prevent a birdsplosion is to run a campaign on the benefits of eggs for your dwarves. Also? Battery farms. One cage is enough. Don't tell <s>PE
    10 KB (1,689 words) - 21:40, 30 December 2022
  • * [[Modding]]. Removing the [[creature token]] [ADOPTS_OWNER] will, yes, stop cats from adopting owners. If you're ...n method to prevent a birdsplosion is to run a campaign on the benefits of eggs for your dwarves. Also? Battery farms. One cage is enough. Don't tell <s>PE
    10 KB (1,677 words) - 05:28, 5 January 2023
  • Wild [[creature]]s can only be captured by [[cage trap]]s; as above-ground traffic is, as a ...ined, as only creatures with the <tt>[PET]</tt> or <tt>[PET_EXOTIC]</tt> [[creature token]] can be trained. Additionally, <tt>[TRAPAVOID]</tt> creatures ignore
    19 KB (2,974 words) - 14:19, 25 June 2014
  • ...Version 0.42.01]], in favor of the [[creature token]] (not entity token) [[creature token#OUTSIDER_CONTROLLABLE|OUTSIDER_CONTROLLABLE]]. | {{text anchor|CREATURE}}
    38 KB (5,824 words) - 03:22, 20 December 2022
  • ...s who can lay eggs. Kobolds are [[egg]]-layers, giving birth by laying 1-2 eggs at a time. ...aid skill, the farther away they can spotted. Being reptiles, they can lay eggs.
    12 KB (1,969 words) - 03:37, 20 December 2022
  • ...nderwater or with no water at all. You could be the first or last sentient creature. There are lots of ways this could go. ...fully into their starting location's history, actually playing an existing creature in the world, creating starting scenarios that at least make sense of the a
    286 KB (44,767 words) - 10:59, 17 January 2022
  • The amount of time it takes a creature to move, fight, or interact is directly proportional to its [[speed]] and i ...e items (namely [[bee]]s which produce [[honey]]) have the HIVE_PRODUCT [[creature token]], whose second parameter is the number of time units it takes for a
    3 KB (484 words) - 04:48, 23 July 2021
  • '''Domestic animals''' are [[creature]]s that can be used by a [[civilization]] one way or another without any [[ ...r the lifetime of an average hen, many more meals can be produced from the eggs. This is especially true for ducks and guineafowl.
    16 KB (2,194 words) - 03:19, 20 December 2022
  • '''Buzzards''' are incredibly weak and extremely annoying [[Creature|animals]] that should be prepared for on [[embark]] to any [[biome]] where ...production]] compared to all domesticated poultry. Buzzard eggs, like all eggs, hatch after exactly 3 months.
    2 KB (310 words) - 23:39, 3 February 2024
  • * [[Modding]]. Removing the [[creature token]] [ADOPTS_OWNER] will, yes, stop cats from adopting owners. If you'r ...n method to prevent a birdsplosion is to run a campaign on the benefits of eggs for your Dwarves. Also? Battery farms. One cage is enough. Don't tell <s>PE
    9 KB (1,562 words) - 03:34, 10 June 2019
  • [[File:domestic_sprites_preview.png|right]]'''Domestic animals''' are [[creature]]s that can be used by a [[civilization]] one way or another without any [[ ...r the lifetime of an average hen, many more meals can be produced from the eggs. This is especially true for ducks and guineafowl.
    19 KB (2,580 words) - 02:05, 20 February 2024
  • '''Buzzards''' are incredibly weak and extremely annoying [[Creature|animals]] that should be prepared for on [[embark]] to any [[biome]] where ...production]] compared to all domesticated poultry. Buzzard eggs, like all eggs, hatch after exactly 3 months.
    2 KB (306 words) - 03:12, 20 December 2022
  • ...r the lifetime of an average hen, many more meals can be produced from the eggs. This is especially true for ducks and guineafowl. !style="border:1px #AAA solid;background:#DDD;text-align:center;"| Max. eggs
    14 KB (1,856 words) - 22:42, 8 April 2014
  • ...ev_single.html}}. They are also [[egg]]-layers, giving birth by laying 1-2 eggs at a time. ...ll is, the farther away they can be spotted. Being reptilian, they can lay eggs.
    13 KB (2,052 words) - 16:43, 2 June 2024
  • ...s the [[Bronze colossus]] (dragonfire is, however, a blockable attack if a creature is using a shield). Only Dragons and [[Cave dragon|Cave Dragons]] are natur ...soldiers, however their dragonfire will melt every other non-shield-using creature in the game (except for [[sponge]]s), they breathe fire over a long distanc
    6 KB (987 words) - 10:01, 1 July 2014
  • ...rtress in sneak mode, preventing you from seeing them. Spotting a sneaking creature is based on how high a dwarf's [[observer]] skill is; the higher it is, the ...related to the [[platypus]] and [[echidna]], the only mammals known to lay eggs.
    4 KB (639 words) - 19:32, 17 October 2023

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