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  • ...across the map. This can be critical with some of the more complex [[Trap design|trap designs]]. For longer sieges, a small personal stockpile of booze and
    14 KB (2,408 words) - 20:16, 23 June 2017
  • Some toggleable [[trap design|trap designs]] may prove useless when there are a large amount of invaders
    6 KB (1,080 words) - 15:07, 8 December 2011
  • To start world painter, you have to start Dwarf Fortress, select the "Design New World With Parameters" option, then hit {{k|e}} to editing the advanced
    3 KB (437 words) - 20:16, 31 July 2012
  • It requires a dwarf with the [[architecture]] [[labor]] designated to design, and then a [[mason]]/[[carpenter]]/[[metalsmith]] to finish the constructi
    5 KB (908 words) - 22:12, 3 December 2012
  • ...on't want to take the time to wire up every cell to kill, you could always design only one execution chamber, and simply lock all of the other ones just befo
    6 KB (1,068 words) - 18:37, 28 August 2021
  • The following examples operate on these design rules
    7 KB (1,200 words) - 13:08, 23 October 2013
  • {{Category|Design}}
    467 bytes (71 words) - 20:14, 25 July 2012
  • ...y the rest of the fort. Food can be put in either through an airlock style design or by dumping it into a quantum stockpile. After making the items in a comp
    4 KB (665 words) - 16:10, 25 December 2023
  • One proven design is as follows:
    6 KB (1,019 words) - 17:50, 19 July 2022
  • ...ricted area to encourage civilians to go around it. Alternatively, you can design the trade depot using drawbridges so that it can be sealed off from the res
    20 KB (3,317 words) - 23:59, 21 May 2024
  • #REDIRECT [[40d:Stockpile design]]
    34 bytes (4 words) - 01:35, 31 July 2014
  • ...for advice on "guard animals", see [[Defense_design#Guard_Animals|Defense design]]''
    1 KB (206 words) - 14:51, 8 December 2011
  • ...re being consumed. This quality has applications in some fire-based [[trap design|traps]].
    491 bytes (72 words) - 15:54, 3 May 2024
  • ...''must'' be constructed. Once you understand how it works, variations on design are certainly possible.
    8 KB (1,279 words) - 14:49, 8 June 2014
  • ...[[furnace]]s, [[pump]]s, [[road]]s...), the [[quality]] levels of both the design and the construction (as well as the names of the dwarves involved) can be
    775 bytes (122 words) - 14:36, 8 December 2011
  • {{Category|Design}}
    13 KB (2,322 words) - 22:18, 3 December 2012
  • To design a tower-cap "farm", refer also to the [[Irrigation#Easier.2C_safer_irrigati
    2 KB (361 words) - 16:38, 23 May 2017
  • ...above, metal furniture is heat resistant. This can be useful in [[Defense design|fortress defence]] and in [[construction]].
    8 KB (1,252 words) - 05:04, 9 April 2014
  • ...' is merely a holding area for storing water needed for drinking or [[trap design#Water traps|other purposes]]*. This lets you take advantage of lakes withou
    7 KB (1,055 words) - 20:22, 23 June 2017
  • {{Category|Design}}
    30 KB (5,073 words) - 16:15, 20 June 2020

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