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  • ...will require [[irrigation]]). Aboveground farms can simply be built on the surface (though this exposes your farmers to attack); subterranean farms will need ...d for 3/4ths of the year. There is currently no advantage to rotating your crops or leaving your farm plots fallow.
    3 KB (558 words) - 04:15, 21 September 2014
  • ** Skilled planters produce larger stacks of crops, which means more food, more booze, more cloth, more dye, .... ...and just train on the job, but this could force you to spend longer on the surface, increasing your exposure to dangers. A skilled carpenter can contribute a
    48 KB (8,169 words) - 21:16, 5 August 2014
  • ...all of the components in the system, and was constructing defences on the surface when the flood struck, has not made a statement, but the ''Humble Bolt of P ...e which controlled the flow of river water into a reservoir deep below the surface failed to shut, causing wells feeding from the reservoir to overflow and sp
    21 KB (3,849 words) - 01:07, 7 May 2011
  • ...rticle on farming plants, see [[Farming]]. For the article on crops, see [[Crops]].'' ...]]s and grown in [[farm]]s. There are above-ground as well as subterranean crops, both of which need soil or muddied rock to grow.
    3 KB (558 words) - 12:23, 8 September 2023
  • ...rticle on farming plants, see [[Farming]]. For the article on crops, see [[Crops]].'' ...]]s and grown in [[farm]]s. There are above-ground as well as subterranean crops, both of which need soil or muddied rock to grow.
    4 KB (573 words) - 03:49, 20 December 2022
  • ...one that produces the highest yield over the longest period of time. Most crops can be grown year-round as they are harvested, with only some requiring sec The basis of a farm is seeds. Seeds come in both subterranean and surface (indoors/outdoors) varieties - you can buy either type of seeds from trader
    19 KB (3,285 words) - 09:43, 26 December 2022
  • ...one that produces the highest yield over the longest period of time. Most crops can be grown year-round as they are harvested, with only some requiring sec The basis of a farm is seeds. Seeds come in both subterranean and surface (indoors/outdoors) varieties - you can buy either type of seeds from trader
    22 KB (3,752 words) - 00:53, 14 October 2023
  • ...l never come by enough alcohol that way, so you'll eventually need to grow crops for brewing, and dwarves will literally go crazy if forced to drink nothing ...y not stop to plant crops one season. Or he might neglect to harvest your crops in a timely fashion and they could rot on the ground (if you only let your
    43 KB (7,388 words) - 23:13, 18 February 2012
  • ** Skilled planters produce larger stacks of crops, which means more food, more booze, more cloth, more dye, .... ...and just train on the job, but this could force you to spend longer on the surface, increasing your exposure to dangers. A skilled carpenter can contribute a
    49 KB (8,344 words) - 03:59, 20 December 2022
  • ** Skilled planters produce larger stacks of crops, which means more food, more booze, more cloth, more dye, .... ...and just train on the job, but this could force you to spend longer on the surface, increasing your exposure to dangers. A skilled carpenter can contribute a
    49 KB (8,347 words) - 15:27, 26 September 2023
  • You can't rest until you are on a stable surface. Civilizations use available plants in their surroundings as their initial crops.
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...we want it. Since there's not much room underground, lets build it on the surface for now. It's trivial to break down a workshop and build a new one, so it d ...your things. Moving everything underground is safer. Building them on the surface is just to get started quickly.
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...not always - you can have a complete medieval-style castle complex on the surface. But each point of entry should be hardened against attack. Don't make more ===Surface jobs===
    47 KB (7,991 words) - 16:28, 26 July 2021
  • ...verns in adventure mode it is possible to travel large distances below the surface - the caverns effectively connect all sites that access them. The top of the first cavern usually resides about 10-11 z-levels below the surface.
    13 KB (2,226 words) - 19:31, 31 July 2012
  • ...oes '''not''' do anything in areas without natural walls (for example, the surface or previously-mined areas). ...els multiple z-levels deep) can be dangerous. Digging an entryway from the surface level is one of the few times you'll ever need to channel.
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...not always - you can have a complete medieval-style castle complex on the surface. But each point of entry should be hardened against attack. Don't make more ===Surface jobs===
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...not always - you can have a complete medieval-style castle complex on the surface. But each point of entry should be hardened against attack. Don't make more ===Surface jobs===
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...r 5x5, but any rectangle of bare earth is suitable. If your site is on the surface or underground soil, skip to [[How do I build a farm?#Step Four|step four]] ...ress {{k|q}} and move the cursor over the farm, and you will see a list of crops you can select to grow in the current season. You can change which season
    2 KB (430 words) - 14:39, 31 March 2014
  • ...[[dig]]ging, the player can designate, for every z-level starting from the surface, [[staircase]]s to be carved and at the final designated level, ending the Underground [[farming]] has customized crops like "[[plump helmet]]" mushrooms, which can be [[brewer|brewed]] to make [
    34 KB (5,290 words) - 18:36, 29 August 2023
  • | [[rope reed|rope reeds]] || 4☼ || 1Γ || Any Season(Wet) || Surface || Yes || Slurry || Yes (Seeds) | [[hemp]] || 2☼ || 1Γ || Any Season(Wet) || Surface || No || Slurry/Flour || Yes
    4 KB (546 words) - 03:49, 20 December 2022

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