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Difference between revisions of "40d:Trap component token"
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− | | ADJECTIVE | + | | {{text anchor|ADJECTIVE}} |
| adjective | | adjective | ||
| Appears before the name of the weapon's material. E.g. "menacing steel spike" | | Appears before the name of the weapon's material. E.g. "menacing steel spike" | ||
|- | |- | ||
− | | CRIT_BOOST | + | | {{text anchor|CRIT_BOOST}} |
| value | | value | ||
| Increases the chance of a weapon piercing internal organs. | | Increases the chance of a weapon piercing internal organs. | ||
|- | |- | ||
− | | | + | | {{text anchor|DAMAGE}} |
− | | | + | | |
− | + | * amount | |
+ | * type (slash, burn, etc.) | ||
| Sets the amount and the type of [[Damage]] | | Sets the amount and the type of [[Damage]] | ||
|- | |- | ||
− | | HITS | + | | {{text anchor|HITS}} |
| value | | value | ||
| Number of times it hits. | | Number of times it hits. | ||
|- | |- | ||
− | | IS_SCREW | + | | {{text anchor|IS_SCREW}} |
| | | | ||
− | | Weapon may be installed in a screw pump. | + | | Weapon may be installed in a [[screw pump]]. |
|- | |- | ||
− | | IS_SPIKE | + | | {{text anchor|IS_SPIKE}} |
| | | | ||
− | | Weapon may be installed | + | | Weapon may be installed as an [[trap#Upright Spear/Spike|upright spike]]. |
|- | |- | ||
− | | METAL | + | | {{text anchor|METAL}} |
| | | | ||
| Weapon may be made out of metal. | | Weapon may be made out of metal. | ||
|- | |- | ||
− | | MATERIAL_SIZE | + | | {{text anchor|MATERIAL_SIZE}} |
| value | | value | ||
| How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. | | How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. | ||
|- | |- | ||
− | | NAME | + | | {{text anchor|NAME}} |
| singular:plural | | singular:plural | ||
| What this item will be called ingame. | | What this item will be called ingame. | ||
|- | |- | ||
− | | STICK_CHANCE | + | | {{text anchor|STICK_CHANCE}} |
| value | | value | ||
| The chance of a weapon sticking in a target. | | The chance of a weapon sticking in a target. | ||
|- | |- | ||
− | | WEIGHT | + | | {{text anchor|WEIGHT}} |
| value | | value | ||
| How much an item weighs. | | How much an item weighs. | ||
|- | |- | ||
− | | WOOD | + | | {{text anchor|WOOD}} |
| | | | ||
| Weapon may be made out of wood. | | Weapon may be made out of wood. |
Latest revision as of 00:00, 25 June 2025
This article is about an older version of DF. |
For use on trap components.
Token | Arguments | Description |
---|---|---|
ADJECTIVE | adjective | Appears before the name of the weapon's material. E.g. "menacing steel spike" |
CRIT_BOOST | value | Increases the chance of a weapon piercing internal organs. |
DAMAGE |
|
Sets the amount and the type of Damage |
HITS | value | Number of times it hits. |
IS_SCREW | Weapon may be installed in a screw pump. | |
IS_SPIKE | Weapon may be installed as an upright spike. | |
METAL | Weapon may be made out of metal. | |
MATERIAL_SIZE | value | How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. |
NAME | singular:plural | What this item will be called ingame. |
STICK_CHANCE | value | The chance of a weapon sticking in a target. |
WEIGHT | value | How much an item weighs. |
WOOD | Weapon may be made out of wood. |