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Difference between revisions of "Token"

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m (Alphabetical order)
(Speech files added to token list, they are referenced by tokens and have a number of tokens to reference)
 
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:* [[Reaction]] tokens define crafting recipes.
 
:* [[Reaction]] tokens define crafting recipes.
 
:* [[Skill token]]s reference skills.
 
:* [[Skill token]]s reference skills.
:* [[Syndrome token]]s define syndromes (ie conditions, diseases, bonuses and maluses).
+
:* [[Speech file]]s define strings used for certain lines of dialog and book titles.
 +
:* [[Syndrome token]]s define syndromes (ie: conditions, diseases, bonuses and maluses).
 
:* [[Tissue definition token]]s define tissues.
 
:* [[Tissue definition token]]s define tissues.
 
:* [[Unit type token]]s reference by tilesets and entities, for purposes of professions and the like.
 
:* [[Unit type token]]s reference by tilesets and entities, for purposes of professions and the like.

Latest revision as of 00:57, 7 March 2025

This article is about the current version of DF.
Note that some content may still need to be updated.


In Dwarf Fortress, a token is a piece of text that defines the properties of an object. An "object" could be a material, a type of tissue, an organ, a piece of armor, a creature, a biome, a civilisation, or anything else in the game. A "property" could be how large something is, what it is made from, its melting temperature, its name, its biome preference (for civilisations) or anything else that makes it unique. All information associated with the properties of an object in the game is defined using tokens. Tokens are used in the raws, which can be easily modified, allowing users to create (and distribute) new content.

Also note the [LOG_CURRENT_ENTRY] token, available for all object types. For information regarding use, see Modding#Modifying the vanilla objects.

See also[edit]