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Difference between revisions of "v0.31 Talk:Glumprong"

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Anyone found these in the new version? I can't seem to find any, and I only embark in evil areas.--[[Special:Contributions/74.77.199.199|74.77.199.199]] 01:20, 4 March 2011 (UTC)
 
Anyone found these in the new version? I can't seem to find any, and I only embark in evil areas.--[[Special:Contributions/74.77.199.199|74.77.199.199]] 01:20, 4 March 2011 (UTC)
 +
:Though it's a bit late, I discovered the reason why evil trees and shrubs were broken in this version - when the game tried to select shrubs/trees/grasses for a region, it checked the GOOD/EVIL/SAVAGE flags against ``world.raws.plants.all[N]`` even though it was iterating across ``world.raws.plants.bushes/trees/grasses[N]`` (grasses happened to work correctly because they were all at the beginning of the list in the stock raws). For the 0.31.25 Windows SDL binary, the following binpatches are sufficient to fix this bug: --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 02:41, 13 June 2025 (UTC)
 +
{{spoil small|``0x3C82E1: 00 -> 10<br />0x3C82E4: 04 -> 14<br />0x3C8323: 00 -> 10<br />0x3C8326: 04 -> 14<br />0x3C8353: 00 -> 10<br />0x3C8356: 04 -> 14``|Fix Shrub Selection}}
 +
{{spoil small|``0x3C7FC1: 00 -> 30<br />0x3C7FC4: 04 -> 34<br />0x3C8003: 00 -> 30<br />0x3C8006: 04 -> 34<br />0x3C8033: 00 -> 30<br />0x3C8036: 04 -> 34``|Fix Tree Selection}}
 +
{{spoil small|``0x3C85A1: 00 -> 50<br />0x3C85A4: 04 -> 54<br />0x3C85E3: 00 -> 50<br />0x3C85E6: 04 -> 54<br />0x3C8613: 00 -> 50<br />0x3C8616: 04 -> 54``|Fix Grass Selection}}

Latest revision as of 02:41, 13 June 2025

Should it be mentioned that the higher density helps for untipped ballista ammo? Knuffman 19:00, 28 January 2011 (UTC)


Anyone found these in the new version? I can't seem to find any, and I only embark in evil areas.--74.77.199.199 01:20, 4 March 2011 (UTC)

Though it's a bit late, I discovered the reason why evil trees and shrubs were broken in this version - when the game tried to select shrubs/trees/grasses for a region, it checked the GOOD/EVIL/SAVAGE flags against world.raws.plants.all[N] even though it was iterating across world.raws.plants.bushes/trees/grasses[N] (grasses happened to work correctly because they were all at the beginning of the list in the stock raws). For the 0.31.25 Windows SDL binary, the following binpatches are sufficient to fix this bug: --Quietust (talk) 02:41, 13 June 2025 (UTC)