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Difference between revisions of "Token"

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(Speech files added to token list, they are referenced by tokens and have a number of tokens to reference)
 
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In Dwarf Fortress, a '''token'' is a game code tag that adds information or restrictions to a creature, object, material, terrain feature or other part of the game. Tokens are visible in the [[raw]] .txt files, and can often be [[modding|modified]] to create some interesting results - some useful, some not so much.
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{{Quality|Fine}}
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{{av}}
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{{Modding}}
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In ''Dwarf Fortress'', a '''token''' is a piece of text that defines the properties of an object.  An "object" could be a material, a type of tissue, an organ, a piece of armor, a creature, a biome, a civilisation, or anything else in the game.  A "property" could be how large something is, what it is made from, its melting temperature, its name, its biome preference (for civilisations) or anything else that makes it unique.  All information associated with the properties of an object in the game is defined using tokens. Tokens are used in the [[raws]], which can be easily [[modding|modified]], allowing users to create (and distribute) new content.
  
Examples of tokens include...
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:* [[Audio]] tokens define audio metadata and the triggers to play music and sound.
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:* [[Biome token]]s reference [[biome|environments]] for creatures, plants and [[civilization|entities]].
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:* [[Building token]]s define buildings.
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:* [[Body token]]s determine bodily structure and materials.
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:** [[Bodygloss]] tokens perform a single-word substitution of a creature's body parts.
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:* [[Body detail plan token]]s define some details of a body, similar to body tokens.
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:* [[Creature token]]s determine the properties of creatures.
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:* [[Creature variation token]]s are used to modify creatures.
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:* [[Descriptor color token]]s define colors used in text-based descriptions. Not to be confused with [[color scheme]]s.
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:* [[Descriptor pattern token]]s define color patterns.
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:* [[Descriptor shape token]]s define [[shape]]s.
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:* [[Entity token]]s define entities, or [[civilization]]s.
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:** [[Position token]]s define [[noble]] titles and administrative positions in entities.
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:* [[Graphics token]]s define tile-based [[graphics]].
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:* [[Item token]]s reference the most basic form of items (made specific by material tokens). Item tokens are mainly used in [[reactions]].
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:* [[Item definition token]]s are used to define various types of item.
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:** [[Ammo token]]s define ammunition, such as arrows and bolts.
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:** [[Armor token]]s define armor.
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:** [[Instrument token]]s define instruments.
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:** [[Trap component token]]s define weapons used in traps.
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:** [[Tool token]]s define tools, similar to weapon tokens.
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:** [[Weapon token]]s define weapons.
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:* [[Interaction token]]s define interactions.
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:* [[Labor token]]s reference labors.
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:* [[Language token]]s define a language's vocabulary. Since fictional languages in ''Dwarf Fortress'' are currently only used in names, language tokens do not define grammar.
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:* [[Material token]]s are used to refer to materials, similar to item tokens.
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:* [[Material definition token]]s are used to define materials that appear in a number of object types.
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:** [[Inorganic material definition token]]s are specific to defining inorganic materials.
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:* [[Plant token]]s define plants.
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:* [[Reaction]] tokens define crafting recipes.
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:* [[Skill token]]s reference skills.
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:* [[Speech file]]s define strings used for certain lines of dialog and book titles.
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:* [[Syndrome token]]s define syndromes (ie: conditions, diseases, bonuses and maluses).
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:* [[Tissue definition token]]s define tissues.
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:* [[Unit type token]]s reference by tilesets and entities, for purposes of professions and the like.
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:* [[World token]]s are used in [[advanced world generation]].
  
<!-- NO, these links are not what's "broken" - every Ammo Token and Armor tokenS page title has broken naming conventions. This will be a process, but it's under way - feel free to grab a page and move it to the proper title - only the first word capitalized, all singular, thanks.-->
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Also note the ``[LOG_CURRENT_ENTRY]`` token, available for all object types. For information regarding use, see [[Modding#Modifying the vanilla objects]].
  
:* [[Ammo token]]
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== See also ==
:* [[Armor token]]
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{{catbox|Tokens}}
:* [[Biome token]]
 
:* [[Body token]] determine bodily structure, both ''body templates'' (BODY) and ''body parts''
 
:* [[Creature token]]
 
:* [[Creature token/SPEC HEAT]]
 
:* [[Entity token]] define entities, or [[civilizations]], in entity_*.txt files.
 
:* [[Item token]]
 
:* [[Item definition token]] are used in item definitions in the raws.
 
:* [[Material token]]
 
:* [[Matgloss token]]
 
:* [[Plant token]]
 
:* [[Profession token]]
 
:* [[Skill token]]
 
:* [[Weapon token]]
 
:* [[World token]]
 
  
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* [[Raw file]]
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* [[Modding]]
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* [[Lua scripting]]
  
See Also:
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[[category:Modding]]
* [[Bodygloss]]
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[[ru:Token]]
* [[Raw file]]
 

Latest revision as of 00:57, 7 March 2025

This article is about the current version of DF.
Note that some content may still need to be updated.


In Dwarf Fortress, a token is a piece of text that defines the properties of an object. An "object" could be a material, a type of tissue, an organ, a piece of armor, a creature, a biome, a civilisation, or anything else in the game. A "property" could be how large something is, what it is made from, its melting temperature, its name, its biome preference (for civilisations) or anything else that makes it unique. All information associated with the properties of an object in the game is defined using tokens. Tokens are used in the raws, which can be easily modified, allowing users to create (and distribute) new content.

Also note the [LOG_CURRENT_ENTRY] token, available for all object types. For information regarding use, see Modding#Modifying the vanilla objects.

See also[edit]