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Difference between revisions of "23a:Weapon token"

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|-
 
|-
| NAME
+
| {{text anchor|NAME}}
 
| singular:plural
 
| singular:plural
 
| What this item will be called ingame.
 
| What this item will be called ingame.
  
 
|-
 
|-
| ADJECTIVE
+
| {{text anchor|ADJECTIVE}}
 
| adjective
 
| adjective
 
| Appears before the name of the weapon's material. Eg. "large Obsidian dagger"
 
| Appears before the name of the weapon's material. Eg. "large Obsidian dagger"
  
 
|-
 
|-
| [DAMAGE:''<damage amount>'':''<damage type>'']
+
| {{text anchor|DAMAGE}}
| dmg amount - value
+
|
dmg type - (slash, burn, etc.)
+
* amount - value
 +
* type - (slash, burn, etc.)
 
| Sets the amount and the type of [[Damage]]
 
| Sets the amount and the type of [[Damage]]
  
 
|-
 
|-
| WEIGHT
+
| {{text anchor|WEIGHT}}
 
| value
 
| value
 
| How much an item weighs.
 
| How much an item weighs.
  
 
|-
 
|-
| STICK_CHANCE
+
| {{text anchor|STICK_CHANCE}}
 
| value
 
| value
 
| The chance of a weapon sticking in a target.
 
| The chance of a weapon sticking in a target.
  
 
|-
 
|-
| SKILL
+
| {{text anchor|SKILL}}
 
| weapon skill type (axe, sword, etc.)
 
| weapon skill type (axe, sword, etc.)
 
| The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. For a list of skill tokens see [[Skill token]]s.
 
| The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. For a list of skill tokens see [[Skill token]]s.
  
 
|-
 
|-
| RANGED:''<skill type>'':''<ammo type>''
+
| {{text anchor|RANGED}}
| skill type - weapon skill type
+
|
ammo type - anything
+
* [[skill token|skill]]
| This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. Ammunition definitions have DAMAGE and CLASS - CLASS determines what ammo type it matches. Also allows this weapon to be constructed at a bowyer's workshop. For a list of skill tokens see [[Skill token]]s.
+
* ammo class
 +
| This sets what weapon skill will be gained when this weapon is fired and the {{token|CLASS|am}} of the type of ammo this weapon can fire. Also allows this weapon to be constructed at a [[bowyer's workshop]].
  
 
|-
 
|-
| CRIT_BOOST:
+
| {{text anchor|CRIT_BOOST}}
 
| value
 
| value
 
| Increases the chance of a weapon piercing internal organs.
 
| Increases the chance of a weapon piercing internal organs.
  
 
|-
 
|-
| TWO_HANDED
+
| {{text anchor|TWO_HANDED}}
 
| value
 
| value
 
| Creatures wielding this weapon that are above the minimum size but their size is below this number must wield this weapon with two hands. (''Currently only affects fortress mode as an adventurer can wield anything in one hand.'')
 
| Creatures wielding this weapon that are above the minimum size but their size is below this number must wield this weapon with two hands. (''Currently only affects fortress mode as an adventurer can wield anything in one hand.'')
  
 
|-
 
|-
| MINIMUM_SIZE:
+
| {{text anchor|MINIMUM_SIZE}}
 
| value
 
| value
 
| The size a creature must be in order to use this weapon.
 
| The size a creature must be in order to use this weapon.
  
 
|-
 
|-
| CAN_STONE
+
| {{text anchor|CAN_STONE}}
 
|  
 
|  
| Can be made out of SHARP (unmodded: obsidian) stone.
+
| Can be made out of {{token|SHARP|st}} stone.
  
 
|-
 
|-
| MATERIAL_SIZE:
+
| {{text anchor|MATERIAL_SIZE}}
 
| value
 
| value
 
| How much material is needed to make the item. When using normal metal bars, the amount needed is the value divided by 3, rounded down; when using [[adamantine]], the number of wafers needed is equal to the value.
 
| How much material is needed to make the item. When using normal metal bars, the amount needed is the value divided by 3, rounded down; when using [[adamantine]], the number of wafers needed is equal to the value.

Latest revision as of 14:33, 24 June 2025

This article is about an older version of DF.

For use on standard weapons.

Token Arguments Description
 NAME singular:plural What this item will be called ingame.
 ADJECTIVE adjective Appears before the name of the weapon's material. Eg. "large Obsidian dagger"
 DAMAGE
  • amount - value
  • type - (slash, burn, etc.)
Sets the amount and the type of Damage
 WEIGHT value How much an item weighs.
 STICK_CHANCE value The chance of a weapon sticking in a target.
 SKILL weapon skill type (axe, sword, etc.) The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. For a list of skill tokens see Skill tokens.
 RANGED This sets what weapon skill will be gained when this weapon is fired and the [CLASS] of the type of ammo this weapon can fire. Also allows this weapon to be constructed at a bowyer's workshop.
 CRIT_BOOST value Increases the chance of a weapon piercing internal organs.
 TWO_HANDED value Creatures wielding this weapon that are above the minimum size but their size is below this number must wield this weapon with two hands. (Currently only affects fortress mode as an adventurer can wield anything in one hand.)
 MINIMUM_SIZE value The size a creature must be in order to use this weapon.
 CAN_STONE Can be made out of [SHARP] stone.
 MATERIAL_SIZE value How much material is needed to make the item. When using normal metal bars, the amount needed is the value divided by 3, rounded down; when using adamantine, the number of wafers needed is equal to the value.