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Difference between revisions of "Color scheme"

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(Monokai color scheme)
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----
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====elementary====
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{{color scheme
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|black=#303030
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|dgray=#5d5d5d
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|blue=#004f9e
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|lblue=#0071ff
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|green=#6ab017
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|lgreen=#7bc91f
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|cyan=#2aa7e7
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|lcyan=#4bb8fd
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|red=#e1321a
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|lred=#ff361e
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|magenta=#ec0048
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|lmagenta=#ff1d62
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|brown=#ffc005
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|yellow=#ffd00a
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|lgray=#e0e0e0
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}}
 
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Revision as of 14:31, 24 July 2014

This article is about the current version of DF.
Note that some content may still need to be updated.

(For a discussion of how DF displays different items and decides which colors get altered and when, see color.)

Dwarf Fortress uses color schemes to determine how the game will be presented during play, whether a ranger will appear bright Spring green or dark forest green, or whether microcline will be "eye blasting blue" or something more calm. The default scheme is quite bold - other schemes are easily possible, even to better accommodate those of us with problems seeing standard color mixes, or just can't take "eye blasting blue".

A color scheme is broken down into 16 color labels:

BLACK, DGRAY
BLUE, LBLUE
GREEN, LGREEN
CYAN, LCYAN
RED, LRED
MAGENTA, LMAGENTA
BROWN, YELLOW
LGRAY, WHITE

The color scheme data is located in the colors.txt file, found in the Dwarf Fortress/data/init folder.

What colors show up where

The easiest place to see all the colors next to each other is in the units list, where the different professional categories all have their identifying colors. In that order (and with the default color values), they are...


BLACK
 

background

LCYAN
 

current job listing*

LGRAY
 

Miners

YELLOW
 

Woodworkers

WHITE
 

Stoneworkers

GREEN
 

Rangers

DGRAY
 

Metalsmiths

LGREEN
 

Jewelers

LBLUE
 

Craftsdwarfs

BLUE
 

Fishery worker

BROWN
 

Farmers

LRED
 

Engineers

MAGENTA
 

Administrators

CYAN
 

Peasants

RED
 

Children

LMAGENTA
 

Monarchs, deceased

(* "On Break" is displayed in CYAN.)

Some other color uses:

See color for a more complete list.

Default Scheme

The default Dwarf Fortress color scheme is based off the 16 standard HTML colors, as discussed here. (Some have been renamed in DF, but the tones themselves are the same.)

These are broken up into 8 pairs, one darker, one lighter, as ordered below. When a color is flashing or a displayed tile is "dark/bright" according to the game display, these colors are the two that work "together" to create that contrast. Keep this in mind if creating a custom color scheme, as described below. (See Color for a more complete discussion.)

If you lose the default scheme and neglected to make a backup (didn't we warn you to use "care and caution" when modding?), you can find the standard scheme below, without having to download DF again.

Open Dwarf Fortress/data/init/colors.txt, and copy the text as seen below over the values found at the very bottom of the file. Save that file, restart Dwarf Fortress, and you're set.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Custom color schemes

Players who are not satisfied with the default color scheme can alter things to suit their aesthetic tastes. In order for any scheme changes to take effect, the "colors.txt" file must be altered and saved. This file can be found by going to (your DF v0.34 folder)->(data)->(init)-> open file "colors.txt". The changes will not take effect until after you close and restart Dwarf Fortress.

The 16 colors are not fixed, except by their definitions in colors.txt. If you wanted to change YELLOW to something slightly brighter or darker, or more orange, or into deep purple, you can by changing the values listed under the label "YELLOW". Note that the color names are case sensitive - the color is "YELLOW", not "Yellow" or "yellow".

When designing a custom color, 3 "lights" of color are used: Red, Green, and Blue (RGB), on a scale of 0-255. The more light (the higher the value), the brighter the color; the less light (the lower the value), the darker. Using "light" is not the same as using "pigment" (the standard "paint mixing" formulae we learned in school, where Red, Yellow and Blue are the 3 basic ingredients) - B+R does not give "purple" in this format.

Since we're using Red, Green and Blue light, some form of those three colors is relatively easy to achieve - but look at examples of the other standard colors below to understand how they mix together and how to "shade" or "tint", or brighten or darken a color - or you can simply find a color below that you like and go from that, or use one of these standard RGB colors. Always use caution to avoid ending up with colors that are "too similar".

To change to a new color scheme, copy/paste a color list (or part of one or more) found below (or make your own up) over the existing scheme - don't worry, if you don't like it, the original, default scheme is listed above.

(Note also that when posting screenshots to this wiki (and the forum boards), custom color schemes (or tilesets) can cause confusion with players who do not use those specific mixes. This wiki requests you use one of the default set-ups that come with the game to post screenshots here.)



Lee's Colour scheme

A quest to provide the optimal set of colours: all colours very easily distinguishable and earthy/natural without being washed out or too bright and garish.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Lee's Colour Scheme v2 (same author):
New and Improved! All colours have been altered slightly but most notably the brown is much better, the magentas are more of a grape/bubblegum mix, the greens are brighter and less depressing, and the whole thing feels more cohesive.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



"Natural" scheme

This mix softens the glaring colors of the original to earthtones.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



True Brown

Default scheme with BROWN actually being a shade of brown (rather than Olive Green). Created by Met.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Another natural scheme

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Higher-visibility scheme

Tired of trying to see your metalsmiths (dark grey) and fishery workers (navy blue) against a black background? This scheme "brightens" most of the colors, while trying to stay true to the original tone when possible. (Except BROWN, which is now actually "brown", not olive green.)

BLACK * DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN * LCYAN
RED LRED *
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE *
(* unchanged)

Original on the left, this scheme on the right...

DGRAY
 

Metalsmiths

GREEN
 

Rangers

BLUE
 

Fishery worker

LBLUE
 

Craftsdwarfs

BROWN
 

Farmers

MAGENTA
 

Administrators

RED
 

Children

DGRAY
 

Metalsmiths

GREEN
 

Rangers

BLUE
 

Fishery worker

LBLUE
 

Craftsdwarfs

BROWN
 

Farmers

MAGENTA
 

Administrators

RED
 

Children


(Yet) Another scheme

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



True CGA Scheme

This scheme uses the genuine CGA palette, in case you're an old-school purist.

(Note that the CGA "brown" can be difficult to distinguish from "red" unless it is immediately nearby. For a slightly more readable version, you can "cheat" and replace the [BROWN_G:85] with [BROWN_G:170]. )


BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



For the Chromatically Challenged

Colour blindness can result in colours being too similar, such as red and brown, so this scheme sacrifices true colour accuracy for a greater difference in hues. If you have normal colour vision, then this probably looks really weird.


BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Red/Green Colorblindness

A modification of the chromatically challenged color scheme above, made to the tastes of someone with Red/Green colorblindness.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Tango Scheme

Color scheme to match Tango palette. Cyan values were missing from palette, so blue/plum values are used instead.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



AngleWyrm's Colorset

Blues greens and brown that are easy on the eyes.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Putnam's Fortbent Color Scheme

A color scheme designed for closest accuracy to Homestuck's colors; no accuracy to actual in-game colors guaranteed.

BLACK DGRAY (Caliborn gray tumut)
BLUE (Equius B100) LBLUE (Vriska Cerulean!!!!!!!!)
GREEN (:33 < *nepeta green*) LGREEN (Calliope's blood)
CYAN (T3R3Z1 T34L) LCYAN
RED (aradia red) LRED
MAGENTA (eridan vviolet) LMAGENTA (meenah purple)
BROWN (uHH, tAVROS BROWN) YELLOW (yucky mu2tard yellow)
LGRAY (Calliope gray!) WHITE



Vherid's Color Schemes

Default +

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Natural

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Warm

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Bone

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Mishka

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Dusk

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Sorrow

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Jade

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Dark Sand

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Pastel

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Matrix

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Vintage

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Ash

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Fields

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE


Summer

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Monokai

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



elementary

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE



Pseudo Naturalistic Color Scheme

Natural colours based on classic colours. Designed for Ironhand tileset and DF2014 (see discussion) but looks nice with ASCII too. Created by Harmonica.

This particularly works well with Ironhand due to the colour blending (nice minerals and plants), and also works nicely with the new trees.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE