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Difference between revisions of "Utility:DFHack/createitem"

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(→‎Gems: +glass)
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* Large cut gems
 
* Large cut gems
 
  GEM ''gem''
 
  GEM ''gem''
 +
 +
=== Glass ===
 +
Raw glass:
 +
ROUGH ''glass''
 +
{| class="wikitable"
 +
|-
 +
! Glass !! Material token ("''<code>glass</code>''")
 +
|-
 +
| Green glass || GLASS_GREEN
 +
|-
 +
| Clear glass || GLASS_CLEAR
 +
|-
 +
| Crystal glass || GLASS_CRYSTAL
 +
|}
 +
 +
(Items made of glass, e.g. furniture, use these names as well)
  
 
== Furniture ==
 
== Furniture ==

Revision as of 18:09, 3 May 2014

This is a list of createitem commands for DFHack.

Usage

  • createitem must be run with a creature/unit selected and will place items at their feet.
  • You can create multiple items at once by appending a number to the createitem command (e.g. createitem BOULDER HEMATITE 20).
  • Text in italics should be replaced with the ID from the relevant raw page on this wiki. For example, to make goblin-cap logs, visit the goblin-cap page and view the raws. The ID is found in the first token, separated from the item type with a colon - for example, the ID for goblin-caps is GOBLIN_CAP, retrieved from [PLANT:GOBLIN_CAP].

Inorganic items

Most of these can be obtained from the list of item tokens.

Stone

  • Boulders (i.e. mined stones):
BOULDER stone
  • Blocks
BLOCKS stone

Wood

  • Logs
WOOD PLANT_MAT:tree:WOOD
  • Blocks
BLOCKS PLANT_MAT:tree:WOOD

Metal

  • Bars
BAR metal

Gems

  • Rough gems
ROUGH gem
  • Small cut gems
SMALLGEM gem
  • Large cut gems
GEM gem

Glass

Raw glass:

ROUGH glass
Glass Material token ("glass")
Green glass GLASS_GREEN
Clear glass GLASS_CLEAR
Crystal glass GLASS_CRYSTAL

(Items made of glass, e.g. furniture, use these names as well)

Furniture

Format:

createitem Item token (from list below) Material

"Material" is the same as the material used to create basic items (e.g. logs, boulders, bars, etc.)

Item Item token
Armor stand ARMORSTAND
Bed BED
Box BOX
Cabinet CABINET
Cage CAGE
Chair CHAIR
Chest BOX
Coffer
Coffin COFFIN
Door DOOR
Floodgate FLOODGATE
Grate GRATE
Hatch cover HATCH_COVER
Slab SLAB
Statue STATUE
Table TABLE
Traction bench TRACTION_BENCH
Weapon rack WEAPONRACK

Animal products

Cloth/leather

  • Silk (creature must be able to produce silk):
CLOTH CREATURE_MAT:creature:SILK
  • Leather (tanned):
SKIN_TANNED CREATURE_MAT:creature:LEATHER