v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.34:Material science
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.34"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{quality|Tattered|04:47, 3 April 2012 (UTC)}}{{av}} |
− | {{av}} | ||
− | |||
[[Material|Materials]] have a number of properties representing real world variables that describe how they respond to inputs. In particular, the game now has a number of variables that describe what happens to a material when it's put under stress. | [[Material|Materials]] have a number of properties representing real world variables that describe how they respond to inputs. In particular, the game now has a number of variables that describe what happens to a material when it's put under stress. | ||
Line 17: | Line 15: | ||
The first set of words are things like Impact, Bending, and so forth. These describe modes of applying force. | The first set of words are things like Impact, Bending, and so forth. These describe modes of applying force. | ||
− | The following explanations assumes real world physics sort of apply (since [[Main:Toady One|Toady One]] chose real world properties) | + | The following explanations assumes real world physics sort of apply (since [[Main:Toady One|Toady One]] chose real world properties). |
===Mechanical Performance Properties=== | ===Mechanical Performance Properties=== | ||
Line 40: | Line 38: | ||
Bending: Force applied by bending a material. | Bending: Force applied by bending a material. | ||
+ | |||
+ | ===Hypotheses based on Real World=== | ||
+ | *High strain at yield should reduce the effectiveness of a weapon. (the more it deforms, the longer it takes to break contact with the struck surface and thus the more inelastic the collision is). | ||
+ | *High strain at yield should be good for armor, because it decreases the force transferred by a weapon (to a point - it can't be so inelastic as to render the armor useless!) | ||
==Effects on Combat== | ==Effects on Combat== | ||
− | + | Dwarf Fortress only features a limited combat system. Item decay does not seem to be simulated properly at all, so the hypotheses are largely incorrect. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |