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Editing 40d Talk:Fishing
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Does anyone with more experience than I know what make (or made) Carp so dangerous? In 0.27.169.33a and previous, swimming creatures would gain incredible attributes due to gaining experience by swimming all the time, which would obviously make combat more dangerous. In the latest version (0.27.169.33b) though, innate swimmers no longer gain swim skill, which sounds like it would make fish rather less dangerous.--[[User:Kmgraba|Kmgraba]] 22:37, 18 November 2007 (EST) | Does anyone with more experience than I know what make (or made) Carp so dangerous? In 0.27.169.33a and previous, swimming creatures would gain incredible attributes due to gaining experience by swimming all the time, which would obviously make combat more dangerous. In the latest version (0.27.169.33b) though, innate swimmers no longer gain swim skill, which sounds like it would make fish rather less dangerous.--[[User:Kmgraba|Kmgraba]] 22:37, 18 November 2007 (EST) | ||
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== Useful stuff to add to article. == | == Useful stuff to add to article. == | ||
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I'd guess they could be fished and kill off the dwarf... | I'd guess they could be fished and kill off the dwarf... | ||
I kinda wanta catch em like pokemon.--[[User:Seaneat|Seaneat]] 15:33, 3 July 2008 (EDT) | I kinda wanta catch em like pokemon.--[[User:Seaneat|Seaneat]] 15:33, 3 July 2008 (EDT) | ||
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== Fishing is the labor used to catch fish. == | == Fishing is the labor used to catch fish. == | ||
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== Fishing Indoors == | == Fishing Indoors == | ||
How large of an artificial lake or murky pool must you make in order for it to be a functional fishing spot? Can you fish through grates, bars or hatches? --[[User:RomeoFalling|RomeoFalling]] 17:50, 31 January 2009 (EST) | How large of an artificial lake or murky pool must you make in order for it to be a functional fishing spot? Can you fish through grates, bars or hatches? --[[User:RomeoFalling|RomeoFalling]] 17:50, 31 January 2009 (EST) | ||
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== Research on fish depletion, use of bars (and presumably grates), biome impact == | == Research on fish depletion, use of bars (and presumably grates), biome impact == | ||
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-Fish are sourced from biomes. | -Fish are sourced from biomes. | ||
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-Biome fish stocks appear to reset every season. | -Biome fish stocks appear to reset every season. | ||
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-Rivers/streams/brooks have their own "biome fish counter" independent of the actual biome the river's passing through. | -Rivers/streams/brooks have their own "biome fish counter" independent of the actual biome the river's passing through. | ||
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-Otherwise, the game looks at where the water tile you're fishing from is, and then figures out which biome it's associated with. The nature of surrounding tiles (i.e. is this a pond, or a channel off a river, or a bucket-filled pit) is immaterial. | -Otherwise, the game looks at where the water tile you're fishing from is, and then figures out which biome it's associated with. The nature of surrounding tiles (i.e. is this a pond, or a channel off a river, or a bucket-filled pit) is immaterial. | ||
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-The creation of fish at the completion of a successful fishing attempt is abstracted. The presence or absence of actual fish vermin (or actual fish creatures, e.g. carp) is immaterial. | -The creation of fish at the completion of a successful fishing attempt is abstracted. The presence or absence of actual fish vermin (or actual fish creatures, e.g. carp) is immaterial. | ||
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