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Editing 40d Talk:Fishing
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Does anyone with more experience than I know what make (or made) Carp so dangerous? In 0.27.169.33a and previous, swimming creatures would gain incredible attributes due to gaining experience by swimming all the time, which would obviously make combat more dangerous. In the latest version (0.27.169.33b) though, innate swimmers no longer gain swim skill, which sounds like it would make fish rather less dangerous.--[[User:Kmgraba|Kmgraba]] 22:37, 18 November 2007 (EST) | Does anyone with more experience than I know what make (or made) Carp so dangerous? In 0.27.169.33a and previous, swimming creatures would gain incredible attributes due to gaining experience by swimming all the time, which would obviously make combat more dangerous. In the latest version (0.27.169.33b) though, innate swimmers no longer gain swim skill, which sounds like it would make fish rather less dangerous.--[[User:Kmgraba|Kmgraba]] 22:37, 18 November 2007 (EST) | ||
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== Useful stuff to add to article. == | == Useful stuff to add to article. == | ||
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::I'd have to say it's at least partially connected to the amount of water; I have 3 different fortresses right now and the one with the fewest lakes definitely gets depleted more commonly, and faster, than the rest of the maps. I haven't ruled out the confound of the biome itself; perhaps there is a larger amount on biomes like swamp, and they also have more water. Anyone know if making lakes larger, or making your own artificial lakes helps with depletion? -Gotthard | ::I'd have to say it's at least partially connected to the amount of water; I have 3 different fortresses right now and the one with the fewest lakes definitely gets depleted more commonly, and faster, than the rest of the maps. I haven't ruled out the confound of the biome itself; perhaps there is a larger amount on biomes like swamp, and they also have more water. Anyone know if making lakes larger, or making your own artificial lakes helps with depletion? -Gotthard | ||
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