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Editing 40d Talk:Building
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:Sure, and yes, good thoughts all around, even at levels below masterpiece. "Urist McHappyThought admired a fine smelter/well/bridge recently" - things like that. The downside is if you ever want to deconstruct it, as I do with workshops and bridges a LOT... --[[User:Albedo|Albedo]] 05:55, 12 November 2009 (UTC) | :Sure, and yes, good thoughts all around, even at levels below masterpiece. "Urist McHappyThought admired a fine smelter/well/bridge recently" - things like that. The downside is if you ever want to deconstruct it, as I do with workshops and bridges a LOT... --[[User:Albedo|Albedo]] 05:55, 12 November 2009 (UTC) | ||
::Aha, that's right, I've seen happy thoughts about doors and cages and such, didn't make the connection that as they're buildings, workshops can get those thoughts too... I guess the fact that buildings don't [usually] have objects with quality modifiers as their materials threw me off. As for deconstructing, I doubt I'll be doing that. Channeled out from the center of the map to the corner to get that magma glass furnace near my fort, I'll keep it where it is. ;) [[User:Pariah|Pariah]] 09:47, 12 November 2009 (UTC) | ::Aha, that's right, I've seen happy thoughts about doors and cages and such, didn't make the connection that as they're buildings, workshops can get those thoughts too... I guess the fact that buildings don't [usually] have objects with quality modifiers as their materials threw me off. As for deconstructing, I doubt I'll be doing that. Channeled out from the center of the map to the corner to get that magma glass furnace near my fort, I'll keep it where it is. ;) [[User:Pariah|Pariah]] 09:47, 12 November 2009 (UTC) | ||
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