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Editing 40d Talk:Building
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Also, some buildings technically couldn't coexist with certain constructions/terrain, and overwrite these rather than not being able to be built at all. There's quite a few of them, but I simply marked them all as "yes." --[[User:Xonara|Xonara]] 22:04, 26 October 2008 (EDT) | Also, some buildings technically couldn't coexist with certain constructions/terrain, and overwrite these rather than not being able to be built at all. There's quite a few of them, but I simply marked them all as "yes." --[[User:Xonara|Xonara]] 22:04, 26 October 2008 (EDT) | ||
− | I figured that having "is" and "is not" for the support stuff was redundant, especially since the "is" wasn't actually being used. The table still needs work, verification, and probably corrections though. I'll see about testing some of the stuff, but I can't do it all alone | + | I figured that having "is" and "is not" for the support stuff was redundant, especially since the "is" wasn't actually being used. The table still needs work, verification, and probably corrections though. I'll see about testing some of the stuff, but I can't do it all alone. --[[User:LegacyCWAL|LegacyCWAL]] 13:55, 23 February 2009 (EST) |
== Took out bug. == | == Took out bug. == | ||
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:We don't know that there _is_ separate data for a wall-floor that is associated with the Z+1 tile, and I strongly suspect there is not. [[User:Random832|Random832]] 09:06, 29 October 2008 (EDT) | :We don't know that there _is_ separate data for a wall-floor that is associated with the Z+1 tile, and I strongly suspect there is not. [[User:Random832|Random832]] 09:06, 29 October 2008 (EDT) | ||
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