v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.34 Talk:Fire-safe

From Dwarf Fortress Wiki
Jump to navigation Jump to search

I believe this page should be merged into the Fire page as a subsection, leaving only the appropriate redirect. Reasons are:

  • This page is rather small, as there is not much to be said. Since Fire is not a huge article, merging would result in a single, medium-sized article with all relevant information in one place.
  • The only bits of info it is lacking are already present in the Fire page, and adding more to this article would only increase the amount of redundant information.
  • It would also help to keep the information consistent if both pages were a single one.

I'd make the merge right now, but it's a pretty big change and I'm quite green in this wiki; to prevent controversy and newbie-bashing, I'll leave this here, if this message receives no (negative) answer in a few days, I'll merge the pages.
--Seikatsukan 22:26, 28 May 2012 (UTC)

I like the fact you are asking, but in my opinion I'd say no, actually (just my 2 Dwarfbucks). There are specific requirements for "fire-safe" materials noted in-game, and I know that searching for the SPECIFIC in-game term has helped me many times. Fire and Fire-safe may seem integral but in fact the property of fire-safe is very useful to know, enough to warrant a separate page -- Kalon 02:42, 29 May 2012 (UTC)
Good point; keeping separate pages, while resulting in redundant information, does help to find the information quicker than in a large page with a broader focus. Fair enough, I'll try and improve this page on it's own instead. Maybe a table of fire-safe materials like the one the magma-safe page has could be useful, and I want to try out how the always-cold Nether Cap wood interacts with fire and furnaces. --Seikatsukan 21:23, 30 May 2012 (UTC)
I've been able to burn nether cap logs in a wood furnace with no issues, so unless this was changed in 34, furnaces do not take fixed temperature into account. -- Qazmlpok 19:01, 31 May 2012 (UTC)
Good to know, but I was wondering more about Nether Cap coming in actual contact with fire. As far as I know, the game could be only checking for some kind of [WOOD] tag in order to turn it to ash/charcoal. After all, charcoal is not supposed to be fire-safe, yet you can build furnaces out of it (I have, and they work!). Kinda wonky, if you ask me. --Seikatsukan 21:26, 31 May 2012 (UTC)
The "fire-safe" check for job items is based entirely on the material's temperature properties, nothing else. The fact that charcoal claims to be fire-safe is technically due to a bug (which I reported several months ago and have now added to this article). Unless the job cancel messages for "Make Charcoal" and "Make Ash" actually say "Needs wood/plant logs", any type of log will do, even one made of metal - the output of those jobs is 100% hardcoded and has nothing to do with the input item. --Quietust 01:06, 1 June 2012 (UTC)

"Except for dragonfire, fire won't burn rock, metal, trees, unmined lignite or coal, constructions made from wood (wall, floor, etc)." ... i think the crux of the issue is that this sentence from the fire page is missing here.