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v0.31 Talk:Lever

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Please do NOT simply copy/paste old articles into new version namespace.

If you are not willing and confident enough to screen an article for accuracy, don't toss out potentially inaccurate information, not even with a "disclaimer". Thanks.

What can levers be hooked up to? And what is the effect of pulling the lever on each of these items?

- I moved this from the article page. Studoku 02:33, 13 April 2010 (UTC)

They can still be linked to doors, and it still functions exactly as in 40d. --Tarran 02:36, 13 April 2010 (UTC)

Linked[edit]

how exactly do they get linked..? i've been looking through a load of pages, and none of them say EXACTLY how to link; they just say "CAN be linked". is it automatically linked? can you choose from a list? do you have to use axles, or something? can someone tell me how to actually link them? thanks--DJ Devil 20:54, 26 June 2010 (UTC)

DJ- build the lever, then use Q to go into the lever's tasks. do "link up to a floodgate" or "link up to a door" and then choose from the list which item you want to hook it up to. you can hook a lever up to more than one item.

so no axles? no cog-things? no.. anything? just build the mechanism and hit "link to floodgate", basically? wow.. i thought it'd be a little bit more complicated than that, hence i've never used them.. xD --DJ Devil 15:54, 27 June 2010 (UTC)

And what labor does lever-linking use ? I have a lever that has to be linked pretty fast to avoid a flood, and no-one seems to take the job...--88.164.17.40 22:12, 9 September 2010 (UTC)

The same labor as constructing the mechanisms and building the lever - Mechanics. --Quietust 04:13, 10 September 2010 (UTC)

Coupled floodgates[edit]

I don't know if other linkables operate this way, haven't had time to test, but floodgates linked to the same lever will match the same open/shut state, no matter which state you installed the link. So you can't make safety gates, where one opens and the other closes, not without another lever and another 'Pull the Lever' task.Uzu Bash 15:33, 22 October 2010 (UTC)

Activates 100 steps after being triggered[edit]

What does "activates 100 steps after being triggered" mean, exactly? I understand the underlying connotation. But does this only mean that there's a 100 a step delay after an "on" signal before a bridge/floodgate/grate will open? Or, does it also mean that there's also a 100 step delay after an "off" signal before a bridge/floodgate/grate will close? The page did not make that clear, especially since the On/Off states are mentioned directly underneath such statements.

Also, I believe the wiki pages for bridge, floodgate, and bars all fail to mention this 100 tick delay, even though such knowledge can be very important to a particular application. (But, the grate page does mention a "100-tick delay".) --Thundercraft 16:16, 31 May 2011 (UTC)