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User talk:MrFake/NStepCyclicRepeater

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I've thought of using this type of repeater myself, but I found that getting power to all the pumps was annoyingly wasteful. Not impossible, but a lot of gears and axles are required. There's also the problem that the signal causes something to open once every N steps, and remain closed the rest of the time, when often the opposite would be much simpler.

Minor points: [[User:MrFake|link title]] produces a link title without the little arrow which means "this is a link to a page outside this wiki" (example). Also, check out Template:Diagram. It would have saved me a lot of time if I had known about it sooner.

Hussell 16:36, 7 December 2009 (UTC)

It takes 2n gear assemblies to provide power and switching, plus axles. It's definitely wasteful. But it's the mechanics behind it that are important. Means to an end and all. Though, I haven't found any good use for this yet besides a delay, which I'm not fond of. I thought about a simple chaser lights setup. You want wasteful, hook the plates to togglers and use a 3-step repeater to get 3 color chaser lights. Extremely wasteful! --MrFake 18:16, 7 December 2009 (UTC)

3-step repeater[edit]

I tried constructing the 3-step repeater in my v0.31 fortress (in order to operate some danger room spikes) but ran into a rather curious problem - if water falls in front of an active pump, it will not trigger the pressure plate, which means that the blue pressure plate never triggers and thus kills the whole repeater (turning it into nothing more than a mist generator). In order to fix this, I suspect the (current) red pressure plate should link to the green pump, and the red pump should be the one that's unconnected; see below for how the fixed diagram should probably look. --Quietust 13:08, 8 September 2010 (UTC)

^ % - ^
| %
% |
^ - %
Upon making these changes to my own repeater, it appears to work correctly now. --Quietust 23:31, 8 September 2010 (UTC)