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User:Bob

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Current Favored Build[edit]

Skilled Dwarfs

  • Carpenter/Grower
  • Mason/BuildingDesigner
  • Mechanic/SiegeEngineer
  • Weaponsmith/Brewer
  • Armorsmith/Cook
  • MetalCrafter5/Diagnoser5 - will become Herbalist
  • GemSetter5/Persuader2/Negotiator2/JudgeOfIntent1 - will become FurnaceOperator/Woodburner

Food Items

  • each 2-dwarfbuck meat x1 (for barrels)
  • beer x31
  • run x31
  • ale x31
  • plump helmets x10 (for wine and spawn)
  • each seed (except plump helmets) x10

Various "industry" items

  • Iron anvil x1
  • charcoal x1 (if I don't want to build a wood furnace)
  • bit coal x10 (to smelt my ores and make alloys)
  • tetrahedrite (or other copper ore if unavail) x5 (for bronze weapons and chance of silver bar)
  • cassiterite x5 (make bronze from bars for weapons)
  • bismuthinite x5
  • common stone x5 (for smelter/forge/other workshops)
  • Tower-cap logs x5 (for beds, use wagon wood for a bucket)
  • leather x5
  • silk thread x5
  • pig tail thread x5

Livestock

  • cat x1 (F)
  • dog x4 (3F, 1M)

Quick Start Goals

  • Build smelter, forge, kitchen
  • Set Herbalist to work
  • Make tools (axes and picks)
  • Cook all the meat - forbid the meals after created to trade them
  • Cook/brew any surface plants and seeds
  • Dig underground farms out of soil level
  • Start planting crops that can be processed immediately (pig tails are really first choice) since barrels and bags will be limiting factor

Challenges

  • Build everything out of blocks not stone
  • No booze cooking


Current Fort[edit]

Progress

Init changes[edit]

  • INTRO:OFF
  • FPS:YES
  • AUTOSAVE:SEASONAL
  • AUTOBACKUP:YES
  • AUTOSAVE_PAUSE:YES
  • INITIAL_SAVE:YES
  • PAUSE_ON_LOAD:YES
  • SHOW_EMBARK_*:ALWAYS
  • SHOW_FLOW_AMOUNTS:YES
  • SHOW_ALL_HISTORY_...:YES