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Just a modding hyena here ;P Known for cheating, though. I'll post all my mods here, as they're finished up.
I have some 2010 mods!
Yup, cobalt as a metal. Works for weapons, mechanisms, but not armor. Value 20.
[INORGANIC:COBALT] [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:cobalt] [STATE_NAME_ADJ:LIQUID:molten cobalt] [STATE_NAME_ADJ:GAS:boiling cobalt] [DISPLAY_COLOR:3:7:0] [MATERIAL_VALUE:20] [SPEC_HEAT:400] [MELTING_POINT:12691] [BOILING_POINT:15269] [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER] [ITEMS_HARD] [ITEMS_METAL] [ITEMS_BARRED] [ITEMS_SCALED] [SOLID_DENSITY:8900] [LIQUID_DENSITY:7750] [MOLAR_MASS:58933] [IMPACT_YIELD:2080000] [IMPACT_FRACTURE:2080000] [IMPACT_ELASTICITY:800] [COMPRESSIVE_YIELD:2080000] [COMPRESSIVE_FRACTURE:2080000] [COMPRESSIVE_ELASTICITY:800] [TENSILE_YIELD:120000] [TENSILE_FRACTURE:190000] [TENSILE_ELASTICITY:60] [TORSION_YIELD:120000] [TORSION_FRACTURE:190000] [TORSION_ELASTICITY:150] [SHEAR_YIELD:100000] [SHEAR_FRACTURE:170000] [SHEAR_ELASTICITY:100] [BENDING_YIELD:110000] [BENDING_FRACTURE:180000] [BENDING_ELASTICITY:60] [MAX_EDGE:10000]
inorganic_stone_mineral.txt (replaces cobaltite entry):
[INORGANIC:COBALTITE] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:cobaltite][DISPLAY_COLOR:1:7:1][TILE:156] [ENVIRONMENT:IGNEOUS_ALL:VEIN:100] [ENVIRONMENT:METAMORPHIC:VEIN:100] [ITEM_SYMBOL:'*'] [METAL_ORE:COBALT:100] [SOLID_DENSITY:6295] [IS_STONE]
This probably needs a new world.
All below mods are in 40d only!
Food from Stone
Needs a new world.
[REACTION:STONE_FOOD] [NAME:make food from stone!] [SMELTER] [REAGENT:1:STONE:NO_SUBTYPE:STONE:NO_MATGLOSS] [PRODUCT:100:15:PLANT:NO_SUBTYPE:MUSHROOM_HELMET_PLUMP:NO_MATGLOSS]
Be warned, this will convert ANY stone into 15 Plump Helmets, including economic stones and metal ores, so keep a sharp eye on them while they're doing this!
I did this while I already had a male and a female dragon captured and tamed. You don't have to make a new world.
In creature_standard.txt, in the dragon section:
This is a mod by DarthCloakedDwarf, I just helped with it, basically being a code monkey. It will be up to view here.
Just what it sounds like. Making a domesticated creature that can spin webs. Not working yet. I copied everything I could find from the dog, merely changing names and adding in the web-spinner part from cave spiders.
Newest version. This allows embarking with a canine-clone that shows up as a Gannek, along with embark options of gannek silk goods and clothes, and occasional spots of gannek web appearing in the world where I embark, but those don't regenerate, and the ganneks themselves only exist as the ones I have, which spin webs as a breath attack. I would like this to be a casual thing, like regular cave spiders.
Also, is it possible that [THICKWEB] implies [AMBUSHPREDATOR]?
[CREATURE:GANNEK] [NAME:gannek:ganneks:gannek] [TILE:'G'][COLOR:6:0:0] [PETVALUE:30][NATURAL] [LARGE_ROAMING] [COMMON_DOMESTIC][PET] [WEBIMMUNE][WEBBER][THICKWEB] [PREFSTRING:productivity] [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH] [BODYGLOSS:PAW] [SIZE:5] [MAXAGE:10:20] [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH] [CHILD:1][CHILDNAME:whelp:whelps] [FAT:1] [DIURNAL] [STANDARD_FLESH] [HOMEOTHERM:10070] [LAYERING:100] [SWIMS_INNATE][SWIM_SPEED:2500] [MUNDANE]
Coming soon! Feel free to suggest, at aescula.yena[at]gmail.com
Or on my Talk page, of course.