v50 Steam/Premium information for editors
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  • {{v50 pure metal table head}} {{V50 metal table row|name=Aluminum|color-ascii={{Tile|≡|7:1}}{{Tile|‼|7:7:1}
    25 KB (3,229 words) - 09:21, 31 October 2023
  • With the exception of non-[[fire-safe]] materials, all bars are as durable as others - a wall made from bars of ash, charcoal {{v50 pure metal bars table head}}
    12 KB (1,710 words) - 02:44, 23 January 2024
  • [[File:workshop_preview.png|right]]'''Workshops''' are [[building]]s where materials are processed by dwarves into more valuable or useful items. There are a to ...it is either manually cancelled by the player or the workshop runs out of materials required for the task.
    24 KB (3,701 words) - 18:43, 22 February 2024
  • :''For information on the physical properties of materials, see [[Material science]]. [[File:material_floors_preview.png|thumb|200px|right|Most materials that can be made into floors.]]
    4 KB (576 words) - 05:32, 20 April 2024
  • ...by that civilization. This has the useful effect of limiting new items and materials (such as special [[wood]] or [[metal]]) to civilizations that have the requ ...p-up description when the reaction is selected in workshop (not working in v50).
    64 KB (9,458 words) - 16:24, 2 April 2024
  • ...rkshop has raw material on hand is to place a small stockpile of its input materials next to the workshop. This will speed up production as the crafter only has ...s its material. This is also extremely important when the workshop's input materials are heavy (e.g. [[stone]]s); linking a nearby stone stockpile to the worksh
    34 KB (5,560 words) - 18:23, 16 March 2024
  • {{V50 machine|name=Screw pump|key=p|job=[[Pump operator]] ...yed by clicking on the pump. In the premium edition of ''Dwarf Fortress'' (v50), a pump has detailed graphics, which visually shows the orientation of the
    23 KB (3,912 words) - 16:28, 2 October 2023
  • [[Image:Zones menu v50.03.png|right]] ...nd [[garbage disposal]]; they can create [[quantum stockpile]]s, transport materials to a job site, send items to the [[trade depot]] when no caravan is present
    29 KB (4,895 words) - 21:50, 14 March 2024
  • == Dwarf Fortress v50 == | ''Premium-only bugfixes''. Improved UX for selecting building materials.
    25 KB (3,070 words) - 13:35, 17 April 2024
  • ...e to pray, and may gain additional happy thoughts for admiring the altar's materials and craftsdwarfship. '''Usefulness:''' Varies, depending on the bonuses built. With v50, children are a lot easier to mentally scar for life, making them prone to
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...orted, but they are not especially valuable, unless they're made of exotic materials, like [[giant cave spider]] [[silk]]. ...} Instruments can be composed of one or more components made from specific materials. The presence of multiple high-value components can increase the trade valu
    8 KB (1,309 words) - 17:19, 23 February 2024
  • ...ty of something are determined by the skill of the creator, as well as the materials used to make it. Quality also determines an object's financial value, and c ...g values are calculated differently than crafted items (they still use pre-v50 values), and while a wall will appear to be engraved on all four sides, the
    10 KB (1,627 words) - 20:14, 21 April 2024
  • {{V50 workshop|name=Magma forge|key=I|job=Weaponsmith, Armorsmith, Metalsmith, Me ...uild a magma forge, you must have [[magma-safe]] materials (non-magma-safe materials will not be shown on the material list), an [[anvil]], and a build site whe
    4 KB (621 words) - 20:57, 1 May 2023
  • Unless specifically stated, the Type, Materials and Adjectives default to 'Any' ##Add further conditions if you're mixing materials, such as leather caps or bronze greaves.
    18 KB (3,069 words) - 16:22, 14 April 2024
  • ...and begin to complete the task. Most workshop jobs also require some raw materials in order to complete the production. ...most important being that queued jobs must be done in the correct order of materials required, or the orders will auto cancel. Also, you should not assign your
    22 KB (3,326 words) - 22:05, 13 March 2024
  • ...d raws#Duplicated materials|result of a glitch]].{{verify|is this still in v50?}} Engraved [[ice]] is called "Sculpted Ice". ...in almost all cases it is now better to place walls/floors with high-value materials and then engrave those. It doesn't matter whether that placement is done us
    11 KB (1,803 words) - 13:20, 12 April 2024
  • Some glass items are functionally identical to items of different materials, but have different names. A glass [[door]] is called a "[[door|portal]]," ...ass furnaces and receive a good [[thought]].{{Verify|is this still true in v50 without architecture?}}
    4 KB (671 words) - 20:51, 21 February 2024
  • ...described as more akin to tiny brown-skinned goblins. With the release of v50 of the game, their sprites now incorporate a distinct rounded snout on thei ...needed to found a 'fortress' besides mining. While they can start with the materials to start a small metal mining industry to build those, they are considered
    13 KB (2,053 words) - 17:07, 18 April 2024
  • ...bars and can still be used to duplicate metal (including adamantine) as of v50. ...salty or stagnant water is apparently unable to climb stairs. Lacking the materials to build a screw pump, you can instead purify water by forcing it to pass t
    18 KB (2,976 words) - 02:58, 19 October 2023
  • ...ar hammer superiority was put to trial using a variety of different hammer materials. A program was written to populate the arena more quickly as well as equip ...to the target than otherwise. Further testing will be done with different materials.
    102 KB (15,169 words) - 19:37, 12 August 2023

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