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  • ...modification that aims to set itself apart from the other major expansion mods out there. Rather than simply adding every feature imaginable, LFR strives Summary: A massive modpack containing the best of the greatest mods, as well as fully configurable settings, with +100 options, as well as a we
    6 KB (890 words) - 12:19, 8 July 2014

Page text matches

  • ====Mods and Utilities==== ...] as an optional "Eternal Fashion module". It might also be found in other mods which are based around Modest Mod. (Search the [http://dffd.wimbli.com/ DFF
    15 KB (2,380 words) - 18:50, 28 July 2021
  • ...ics set repositories]] have been given their own, separate page. [[Modding|Mods]] have also been listed under their own <span class="plainlinks">[http://dw The Dwarf Fortress File Upload Service - an excellent place to store mods, community games, tilesets and other files. Courtesy of [[User:Janus|Janus]
    15 KB (2,352 words) - 18:51, 15 February 2023
  • ...modification that aims to set itself apart from the other major expansion mods out there. Rather than simply adding every feature imaginable, LFR strives Summary: A massive modpack containing the best of the greatest mods, as well as fully configurable settings, with +100 options, as well as a we
    6 KB (890 words) - 12:19, 8 July 2014
  • ...themselves completely. And that's not even considering the [[List of mods|mods]] and some of the crazier [[challenges]] that people have come up with. The
    82 KB (14,401 words) - 12:46, 20 June 2018
  • ...id modifying the existing raw files when adding objects. It makes removing mods far easier. [http://www.bay12forums.com/smf/index.php?topic=28829.0 A list of many mods and community-developed utilities]
    51 KB (8,103 words) - 09:54, 13 June 2016
  • {{Category|Mods}}
    10 KB (1,311 words) - 20:19, 17 June 2019
  • ...exist in some [http://dwarffortresswiki.org/index.php/Masterwork:Main_Page mods]), poisoning your weapons is still possible thanks to the impossibly infini
    16 KB (2,607 words) - 21:22, 19 July 2014
  • 4 KB (635 words) - 21:22, 7 August 2014
  • #REDIRECT [[:Category:Mods]]
    28 bytes (3 words) - 19:59, 20 February 2013
  • ...pository|graphics sets]] and [[Tilesets|tilesets]]. They're like graphical mods that make DF look prettier or just different. A lot of people pack the game
    17 KB (2,854 words) - 00:50, 21 January 2017
  • ...is in it, whether or not you are not taking any fps-saving measures, what mods or other programs you are running, and so on. Regardless of mode, there are
    6 KB (976 words) - 20:07, 14 September 2013
  • {{Category|Mods}}
    2 KB (366 words) - 17:44, 12 March 2014
  • ...mature into [[tree|trees]]. Since planting trees is not possible (without mods), a more indirect approach must be used. This technique may be used to supp
    4 KB (669 words) - 19:19, 2 March 2014
  • <span style="border-bottom:1px solid #ddd;">'''Other / [[Mods]]'''</span>
    5 KB (650 words) - 01:29, 11 July 2019
  • ...tc.) or fish available on embark. However this is a moot point, as without mods, dwarven civilizations only use indoor farming, and so will never form. Wor
    17 KB (2,862 words) - 13:01, 22 July 2014
  • Additionally, moving the world by save preserves all mods and [[Graphics set repository|graphics]]. Therefore, this may be the prefer
    5 KB (955 words) - 05:33, 1 May 2014