v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • :''For making clothes, see [[Textile industry]]'' :''For clothing coverage, see [[Armor#Types of protection]]''
    17 KB (2,703 words) - 20:12, 21 April 2024
  • The performers the story of
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...es might cover a different collection of areas (see coverage chart below). The purpose of each piece is pretty much self-explanatory. ...er torso areas, while mail shirts also cover the neck, the upper arms, and the upper legs. (All this is explained below in more detail.)
    89 KB (14,354 words) - 09:12, 1 May 2024
  • :''For making clothes, see [[Textile industry]]'' :''For clothing coverage, see [[Armor#Types of Protection]]''
    10 KB (1,716 words) - 03:15, 20 December 2022
  • ...es might cover a different collection of areas (see coverage chart below). The purpose of each piece is pretty much self-explanatory. ...er torso areas, while mail shirts also cover the neck, the upper arms, and the upper legs. (All this is explained below in more detail.)
    75 KB (12,156 words) - 19:50, 13 February 2023
  • rule the world bring peace to the world
    795 KB (120,124 words) - 03:34, 25 February 2020
  • [[Image:Textile-industry-flowchart.PNG|thumb|332px|''Textile industry flowchart.'']] ...oth and thread are needed for bandages and suturing respectively, although the necessary materials can normally be acquired via [[caravan]]s too.
    21 KB (3,357 words) - 07:55, 16 November 2023
  • [[Image:Textile-industry-flowchart.PNG|thumb|332px|''Textile industry flowchart.'']] ...oth and thread are needed for bandages and suturing respectively, although the necessary materials can normally be acquired via [[caravan]]s too.
    21 KB (3,313 words) - 14:46, 29 April 2023
  • ...full armor, whilst robes, cloaks, shirts (mail or not), and dresses cover the throat. '''The actual effectiveness of a given piece of armor depends on the weapon(s) being used against it.'''
    64 KB (10,487 words) - 21:31, 24 November 2014
  • ...[[glass]] pseudo-gems, the gem industry may be closely tied to the [[glass industry]] for training. ...ts'''. At the same workshop, a dwarf with the [[Gem setter]] skill can use the cut gems to [[decoration|encrust]] a wide variety of items.
    13 KB (1,969 words) - 03:25, 20 December 2022
  • ...[[glass]] pseudo-gems, the gem industry may be closely tied to the [[glass industry]] for training. ...ts'''. At the same workshop, a dwarf with the [[Gem setter]] skill can use the cut gems to [[decoration|encrust]] a wide variety of items.
    14 KB (1,996 words) - 21:55, 14 March 2024
  • :''For making clothes, see [[Textile industry]]'' :''For clothing coverage, see [[Armor#Types of Protection]]''
    8 KB (1,367 words) - 03:37, 8 December 2018
  • ...[[glass]] pseudo-gems, the gem industry may be closely tied to the [[glass industry]] for training. ...ts'''. At the same workshop, a dwarf with the [[Gem setter]] skill can use the cut gems to [[decoration|encrust]] a wide variety of items.
    13 KB (1,889 words) - 22:46, 8 April 2014
  • ...oth and thread are needed for bandages and suturing respectively, although the necessary materials can normally be acquired via [[caravan]]s too. ...er industry|leather industry]], which can provide an alternative source of clothing.
    16 KB (2,557 words) - 23:07, 8 April 2014
  • ...love [[currency|money]], and a complete '''industry''' in all its glory is the easiest way to make lots and lots of money. ...ntroduction of libraries, your fortress can even have a quaternary sector "industry" (science, information generation and sharing).
    11 KB (1,764 words) - 04:39, 3 March 2024
  • [[File:industry_preview.jpg|thumb|300px|right|[[Human]]s busy with their own industry.]] ...love [[currency|money]], and a complete '''industry''' in all its glory is the easiest way to make lots and lots of money.
    7 KB (1,105 words) - 03:35, 20 December 2022
  • All dwarves love money, and a complete industry in all its glory is the easiest way to make lots and lots of money. ...s). Quaternary industries (intellectual activities) are not present due to the fact that dwarves are not known for their intellectual pursuits.
    3 KB (495 words) - 03:08, 12 November 2013
  • The passing through a hole in the
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...d mature) of your tame animals, the spawning rates of wild animals, and/or the amount of meat and leather that traders bring. ...[[rot]], and therefore requires slightly more micromanagement than other [[industry|industries]].
    37 KB (6,224 words) - 07:11, 21 August 2023
  • ...d mature) of your tame animals, the spawning rates of wild animals, and/or the amount of meat and leather that traders bring. ...[[rot]], and therefore requires slightly more micromanagement than other [[industry|industries]].
    37 KB (6,210 words) - 03:41, 20 December 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)