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  • * [[Mod#Mod Format|Mod Format]] and [[Game folders and files]] ...of modding. Use a good text editor to edit files and search into multiple files (like the free [https://notepad-plus-plus.org/ Notepad++] for example) or m
    70 KB (11,108 words) - 11:28, 19 March 2024
  • '''Modding''' refers to modifying the game's files. ''Dwarf Fortress'' is remarkably moddable. * [[Category:DF2014:Modding Examples]]
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...und in <code>data/vanilla/vanilla_creatures/objects</code>. Like other raw files, mods can replace or introduce new sentences. == List of files ==
    15 KB (2,363 words) - 23:07, 1 November 2023
  • '''Speech files''' are text files that define sentences which can be spoken by people in [[adventure mode]]. == List of files ==
    11 KB (1,626 words) - 20:13, 8 August 2023
  • '''Entity tokens''' define entities, or [[civilization]]s, in entity_*.txt files. ...ntity lacks this tag, translations are drawn randomly from all translation files. Multiple translation tags will only result in the last one being used. Mig
    43 KB (6,645 words) - 01:27, 20 February 2024
  • '''Entity tokens''' define entities, or [[civilization]]s, in entity_*.txt files. ...ntity lacks this tag, translations are drawn randomly from all translation files. Multiple translation tags will only result in the last one being used.
    38 KB (5,824 words) - 03:22, 20 December 2022
  • Books are named from the two text files found in /raw/objects/text. Those files are 'book_art.txt' and 'book_instruction.txt' These files are called upon book creation - so you can modify the files in an existing save - altering the names of all future books. It would be p
    20 KB (3,119 words) - 16:46, 18 October 2023
  • ...from the two text files found in \data\vanilla\vanilla_text\objects. Those files are 'text_book_art.txt' and '[[text_book_instruction.txt]]' These files are called upon book creation - so you can modify the files in an existing save, altering the names of all future books - it would be p
    20 KB (3,168 words) - 14:07, 21 February 2024
  • ...the raws and init files, and creatures could have separate graphics (see [[DF2014:Graphic set]], this functionality has been removed in v0.50 (and above) wit ...ould be fixed by the third-party Text Will Be Text (TWBT) plugin for the [[DF2014:DFHack]] modding API. This has not been updated for compatibility with v0.5
    67 KB (8,685 words) - 04:48, 3 March 2024
  • == Init Files == ...m in-game options screens, but instead are changed by editing certain text files located in the game's data/ folder. Most of these can be safely ignored fo
    94 KB (16,288 words) - 19:50, 3 January 2023
  • {{uv|DF2014}} ..., utilities, and being able to change common settings without editing text files.
    19 KB (3,037 words) - 19:47, 4 January 2024
  • ...lternative sound packs]. Existing music is in .ogg format; replacing these files with your own music in .ogg format would allow your choice of music. Also known as ''game_title.ogg'' in the game files.
    2 KB (301 words) - 07:07, 23 December 2022
  • ...are placed in the root directory of ''Dwarf Fortress''. The exported data files are named by the save file name, and the current world date: ...ee below); optipng can be used to compress the images from bitmaps to .png files. This tool previously also removed non-printing ASCII characters from the X
    12 KB (1,943 words) - 03:38, 20 December 2022
  • == DF2014 == See [[DF2014:Language_words.txt]] for outdated symbol listing.
    3 KB (548 words) - 01:24, 11 March 2023
  • ===DF2014 era=== ...wiki contains also content from ''[[Dwarf Fortress]]'', including its game files. The copyright to such content is held by: "''Copyright (c) 2002-{{CURRENTY
    4 KB (527 words) - 13:03, 18 January 2024
  • ...lled to perfection! If you've set your population cap very low in the INIT files, caverns aren't extremely dangerous, but you should still be on the lookout * DwarfBonus: Use war [[elephant]]s, or any other giant [[:Category:DF2014:Grazer|grazing animal]] you <s>bought</s> seized from elves.
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...tion of 10,000. Civilizations, known as ''entities'' in the [[Raw file|raw files]], have 3 or 4 basic variables that will greatly affect their final placeme * [http://www.bay12forums.com/smf/index.php?topic=140180 DF2014 (v0.40) WorldGen "Cookbook" Thread]
    82 KB (12,872 words) - 12:17, 3 April 2024
  • ...tion of 10,000. Civilizations, known as ''entities'' in the [[Raw file|raw files]], have 3 or 4 basic variables that will greatly affect their final placeme * [http://www.bay12forums.com/smf/index.php?topic=140180 DF2014 (v0.40) WorldGen "Cookbook" Thread]
    82 KB (13,016 words) - 08:47, 21 January 2023
  • ...lled to perfection! If you've set your population cap very low in the INIT files, caverns aren't extremely dangerous, but you should still be on the lookout * DwarfBonus: Use war [[elephant]]s, or any other giant [[:Category:DF2014:Grazer|grazing animal]] you <s>bought</s> seized from elves.
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...egends#Exporting_World_information|additional export options]] (maps, text files, etc), but these are not currently available due to ...[[missing features|w ...rt XML button is clicked, generating both the vanilla **and** detailed xml files{{cite|DFHack Docs: exportlegends|https://docs.dfhack.org/en/stable/docs/too
    8 KB (1,310 words) - 21:07, 2 February 2024

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